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buzzybee
searching PlanetScale…
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23 ms
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151.
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buzzybee
10y ago
This is a healthy way to critique it. I think the most positive element is not any of the tangibles he mentions, but that he's consistently found ways to pursue battles of his own choosing, and to artfully spin failures into the launch
152.
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buzzybee
10y ago
This is such a great comment. I found myself thinking something similar while writing up a business plan recently: "This is actually just another act of design." You design how you want the business to function and what risks you
153.
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buzzybee
10y ago
It might be that you're better at the management side of things. But don't be tempted just by "grass is greener" thinking: Try to imagine that every job could be hard, that you jump in, discover you don't know what
154.
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buzzybee
10y ago
Everything I've seen about revolutionizing software points to the likelihood of it succeeding being zero. There's a lifecycle to it, and what we preserve are data and protocols, but not the incidental complexity of the systems the
155.
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buzzybee
10y ago
When someone is a European game snob of that era they are almost assuredly referring to Amiga games like those produced by Psygnosis(e.g. Shadow of the Beast) which have some gorgeous painterly work in them, make good use of the hardware, p
156.
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buzzybee
10y ago
Don't be deceived: the reason why these plans look nice is because of the team structure of the Zelda project. The design team spent a lot of time drawing up polished graphics and layouts and then "threw it over the fence" fo
157.
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buzzybee
10y ago
Safety is definitely part of implementations at least as much as it is a property of languages. The baseline measure of that is with compiler error messages. Classically bad(as in, this is what you'd get in many environments circa 1980
158.
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buzzybee
10y ago
DOS programs were decoding MP3 in realtime in the mid-90's, on 90's hardware, just at lower bitrates. By 2000 it was trivially solved and filesharing over P2P was in vogue, while video still presented a major bottleneck(and it sti
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buzzybee
10y ago
There are tons of early examples of interactive 3D depending on what techniques and technologies you want to consider. DragonStrike is most like a flight sim, of which the Microsoft Flight Simulator series dates back to 1976-77(for 8080 and
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buzzybee
10y ago
There are (roughly) four things that can be done about griefing, cheating, and other toxic behaviors: 1. Design a game where toxicity is naturally mitigated. 2. Create limited spaces where people mutually agree on a code of conduct. 3. Cond
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buzzybee
10y ago
Only within topics where he has developed a sense of self-critique. It's commonplace for people to have a strong ability to be able to work through a situation rationally when it's not also tied to something in their emotions. And
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buzzybee
10y ago
Your last paragraph is most crucial to being sympathetic towards this article, as most of the comments here have fallen into "damn the man" raving. If you're in the position of having elite status thrust upon you, it's g
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buzzybee
10y ago
I believe Riot is the future not because of its security(its attention to such is a great, great bonus) but because it's positioned itself so well as a credible successor to IRC.
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buzzybee
10y ago
Riot is most comparable to Slack or Discord. It has chat rooms. It supports voice, image posts, file transfer, etc. It stores conversation history. You can private message people. Matrix is a generalized protocol for decentralized and feder
165.
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buzzybee
10y ago
Note that that report explains that the Double Ratchet E2E algorithm is used in Matrix, in large part because of the Open Whisper Systems implementation in Signal and subsequent licensing. So we're looking at an apples-to-apples compar
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buzzybee
10y ago
This author cuts to the heart of it at the end of the article - the economics of current arts patronage supports an obscuring attitude that makes new ideas deliberately less accessible, else they must be crammed into a hyper-marketable po
167.
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buzzybee
10y ago
I've had this idle thought of what a game-theoretic solution to the NIMBY dynamic would involve: Some kind of investment vehicle offered to a community as part of a development plan, perhaps? Surely someone has thought of this before.
168.
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buzzybee
10y ago
There is a good complementary story to this, of the math professor who is asked how to solve a math problem by a student. The professor pauses, then says the answer. The student asks again, "But how do you solve it?" The professor
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buzzybee
10y ago
I've seen this strategy appear before in real-time situations where new allocations remain in a near-constant band: As long as you have enough memory to make it through one loop, you could use it as the defining strategy of your game e
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buzzybee
10y ago
Yeah. There is a lot of routing/binding action going on in an engine when you get past the "hardcode everything for a single context" stage. I'm currently mixing about four big ideas together in my engine - they haven&#x
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buzzybee
10y ago
I would concur and add that the main risk one runs in deploying any new, widespread abstraction to game code is an architectural meltdown, where perf bottlenecks are appearing everywhere, too many code paths have been locked in by the abstr
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buzzybee
10y ago
It's used in GNUSocial which has been gradually rising in activity.
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buzzybee
10y ago
31.5 here and I have definitely caught on to the "create the future" tack, although I'm taking a mixed approach that isn't purely technology-driven, but more generally "change agent" - so, entrepreneurial, mana
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buzzybee
10y ago
(2015)
175.
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buzzybee
10y ago
"Cooler" scale ground drones seem like the thing being done for pizza now. See starship.xyz and Domino's DRU for examples that are already entering service. Potentially very effective stuff that can beat the flying and car-si
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buzzybee
10y ago
Some of these implementations also reduce the number of branches, which is generally a good performance idea in modern pipelined, branch-predicting CPUs, but not possible in all cases or even a guaranteed win for performance. FWIW I checked
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buzzybee
10y ago
I believe it's very common to find little variations on algorithms or coding style like this that could produce a nice gain in efficiency or elegance. They aren't really the same problem as whole-system engineering, though, since
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buzzybee
10y ago
This is going to be domain-dependent. The lower in the stack you go, the slower things move and the less likely it is you're going through wholly unfamiliar territory. Top-of-stack, user-facing code(of which web browser stuff is the po
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buzzybee
10y ago
The other day I thought to look into refurbished server and workstation boxes. Lots of last-gen Xeon machines to be had for 25% of their original retail, often likewise outfitted with a workstation-spec NV Quadro GPU - maybe a good choice i
180.
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buzzybee
10y ago
Didn't the Amiga do something like this? (I'm not actually familiar with its OS, I've just seen allusions to how it handled file formats)
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