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blaze33
searching PlanetScale…
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121.
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by
blaze33
8y ago
Because gamification? https://en.m.wikipedia.org/wiki/Gamification
122.
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by
blaze33
8y ago
Yes, indeed! : Myth #1: People read on the web https://uxmyths.com/post/647473628/myth-people-read-on-the-w... I always have a hard time explaining to people carefully writing pagewalls that throwing out 90% of it
123.
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by
blaze33
8y ago
Dystopia or utopia, both seem rooted in the idea we could ultimately shape and rule the world as we wish. I constantly see the reliance on some kind of system to somehow apply constraints to preserve order against chaos. And every time the
124.
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by
blaze33
8y ago
My preferred interviews were those with programming tests to do at home with some days before the deadline, allowed me to work like a remote dev would. On-site interviews then included a code review of the test. No white board coding, no ti
125.
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by
blaze33
8y ago
Have you tried connecting with a dial-up modem from 1989?
126.
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by
blaze33
8y ago
Eventually, every product will need to be designed as easily and efficiently recyclable. Humanity modern history was essentially focused around growth. Now for any long-term survivability, I guess we better start using our immense capabilit
127.
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by
blaze33
8y ago
Oh sure, buying fresh berries imported by plane from the other side of the world is no better than this bitcoin mining business! But it's not a competition to single out the worst offender. I feel the parent comment shares this common
128.
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by
blaze33
8y ago
Maybe debt isn't the best analogy... Adding 30 floors on top of this building with no time to reinforce the foundations first? Sure, I'll call our team of developers, they do that all the time ;)
129.
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by
blaze33
8y ago
As one clever guy once told me: our society ain't very functional. Modern medicine treats symptoms while disregarding root causes. Depressed? Get some serotonine boost here, that's it. Not to mention that psychiatry mostly relies
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by
blaze33
8y ago
Not sure the issue is Medium being a poor tool compared to other ways of blogging... The issue I see is one of ownership: You think you "use" Medium to publish your content, you call that blogging. But Medium own the domain and th
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by
blaze33
8y ago
Speaking of Comanche, there was a discussion on it 6 months ago when I posted the link to "Terrain rendering in fewer than 20 lines of code" https://news.ycombinator.com/item?id=15772065
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Prim's Minimum Spanning Tree
(ameya98.github.io)
1 points
by
blaze33
8y ago
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0 comments
133.
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by
blaze33
8y ago
Interesting, as it wasn't possible to have https and a custom domain in the past, I'm using Cloudflare with the flexible https & enforce https settings. Though in github, the "enforce https" is greyed out and says: &
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Native-Like Animations for Page Transitions on the Web
(css-tricks.com)
14 points
by
blaze33
8y ago
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0 comments
135.
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by
blaze33
9y ago
Reminds me of the people who couldn't send email farther than 500 miles. https://www.ibiblio.org/harris/500milemail.html
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by
blaze33
9y ago
The paper was published in October and is named: Progressive Growing of GANs for Improved Quality, Stability, and Variation http://research.nvidia.com/publication/2017-10_Progressive-G...
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Progressive Growing of GANs for Improved Quality, Stability, and Variation
(research.nvidia.com)
1 points
by
blaze33
9y ago
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0 comments
138.
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Boundary First Flattening
(geometrycollective.github.io)
2 points
by
blaze33
9y ago
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0 comments
139.
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by
blaze33
9y ago
On Ubuntu 17.10 I got the update to Quantum only a few days after the official release, works quite well, no need to look for a PPA.
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by
blaze33
9y ago
I stumbled upon this very good explanation (and demo) of the Comanche Voxel 2.5D engine reimplemented in JS and thought it might interest some HNers. I did not had the pleasure to play Comanche though I have fond memories of playing Apache
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Terrain rendering in fewer than 20 lines of code
(github.com)
793 points
by
blaze33
9y ago
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93 comments
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Fun with WebGL 2.0 YouTube Tutorial Series
(github.com)
2 points
by
blaze33
9y ago
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0 comments
143.
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Phong shading tutorial with glslify
(github.com)
1 points
by
blaze33
9y ago
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0 comments
144.
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by
blaze33
9y ago
If you're looking for an introduction to WebAssembly my "WebAssembly 101: a developer's first steps" post had some success here: https://blog.openbloc.fr/webassembly-first-steps/ HN discussion: htt
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by
blaze33
9y ago
> Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety.
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Electric Sheep on Ubuntu Linux 17.10
(blog.openbloc.fr)
118 points
by
blaze33
9y ago
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50 comments
147.
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A step toward procedural terrain generation with GANs
(medium.com)
1 points
by
blaze33
9y ago
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0 comments
148.
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A step towards procedural terrain generation with GANs [pdf]
(arxiv.org)
2 points
by
blaze33
9y ago
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0 comments
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Making maps with noise functions
(redblobgames.com)
1 points
by
blaze33
9y ago
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0 comments
150.
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The Book of Shaders
(thebookofshaders.com)
245 points
by
blaze33
9y ago
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37 comments
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