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blaisio
searching PlanetScale…
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22 ms
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211.
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by
blaisio
10y ago
Making a blogging engine in C would be very informative (though difficult).
212.
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by
blaisio
11y ago
It's really not that different from how games written in languages like C++ are implemented though. It's impossible to avoid the object pooling idea if you want maximum performance.
213.
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by
blaisio
11y ago
Unless I'm not understanding this correctly, every package manager is vulnerable to this attack (along with many others). I'm not sure why someone bothered to write this down and make an official "disclosure". Maybe some
214.
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by
blaisio
11y ago
I think typical ES6 code is actually less likely to use parts of JavaScript that are difficult to optimize because we now have a lot of features that let us be more clear about our intentions. Proxy objects are probably more difficult to de
215.
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by
blaisio
11y ago
Neither of the APIs you mention exist. Maybe you mean requestAnimationFrame? That still doesn't solve the problem of getting the current mouse coordinates though. Currently, the only way to get them is through events like mousemove. Ho