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bkanber
searching PlanetScale…
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63 ms
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631.
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Effective teaching is a long con
(burakkanber.com)
2 points
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bkanber
14y ago
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0 comments
632.
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bkanber
14y ago
http://burakkanber.com/blog/ I've recently started a Physics in JS and a ML in JS series. Hope you like it!
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bkanber
14y ago
Awesome! I couple years ago I made a simple game that uses orbital mechanics too: http://burakkanber.com/orbit If it will help at all feel free to poke through the source code!
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bkanber
14y ago
Look into quadtrees, that's a good way to do collision detection in 2d. Or just partition your world into a fixed grid and only consider collisions with objects in the same grid square. Quadtrees are just a smarter way of doing that.
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bkanber
14y ago
Performance is great for me too, but when you have a ton of balls the collision detection fails. Probably just a bug in the quadtree. Otherwise, great performance!
636.
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bkanber
14y ago
I'll definitely be talking about this one in my Solvers article!
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bkanber
14y ago
Thanks for the support! I wanted to set it up so that I'm not flooding inboxes-- so you may be better off subscribing to the blog's Atom/RSS feed :)
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bkanber
14y ago
Because up until relatively recently, JS was slow and crippled. The public image of JS is that its only use is Ajax and making popups. It's only recently being recognized as a "real language". Surprising and note-worthy that you can do ML i
639.
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bkanber
14y ago
I'm writing an ML in JS series and I was excited to see another person talking about neural networks in Javascript (an upcoming post of mine). I was a little disappointed to see that the article doesn't talk about the actual neural net! But
640.
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bkanber
14y ago
I actually mentioned that in a comment lower on this page. I will be talking about ODE solvers a couple of articles from now. The Euler method isn't acceptable for actual simulation but it's the easiest to understand and it gets the job don
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bkanber
14y ago
Thanks! That's what this series is all about. Physics and math really are fun, you just need to figure out an application that excites you and also have someone teach it to you in a manner that keeps you engaged. That's what I'm trying to d
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bkanber
14y ago
These articles are not about developing video games or getting performance. They're about learning physics through a common language that most developers know: Javascript. It's ok that it won't beat flash or native client. It never intended
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bkanber
14y ago
You're totally correct. And honestly, when you're doing numerical simulation like I am in the article, your error stems from the fact that you're only simulating 40 steps a second with only a first-degree solver. Simulating physics for real
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bkanber
14y ago
You might be my favorite reader! Thanks!
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bkanber
14y ago
Yeah it's a tiny box with Wordpress on it. Fixed!
646.
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Introduction to k-nearest-neighbor (ML in Javascript series)
(burakkanber.com)
5 points
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bkanber
14y ago
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1 comments
647.
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bkanber
14y ago
You're welcome! I have heard a few requests to keep to one language--so perhaps I'll stick to Javascript. We'll see how it works out!
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Modeling physics in javascript: gravity and drag
(burakkanber.com)
3 points
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bkanber
14y ago
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0 comments
649.
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bkanber
14y ago
I would love to solicit suggestions for other ML topics and languages to cover as part of this series (please don't suggest "SVMs in brainfuck"). Let me know what you think!
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Introduction to genetic algorithms (example in Javascript)
(burakkanber.com)
118 points
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bkanber
14y ago
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20 comments
651.
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bkanber
15y ago
Thanks! They're a little tricky with that stuff, and my partner handles all the bizdev stuff so I don't know exactly how he did it--I think he has an old contact there. With that being said, TC will likely ignore you if your site has been l
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My startup, Tidal Labs, launched today with a TechCrunch writeup
7 points
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bkanber
15y ago
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2 comments
653.
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bkanber
15y ago
The new webapp version is tested and working on Chrome 12+, Firefox 4+, and iOS Safari packed with iOS 4.2+. SiteChat was released a week ago today and has already built a nice community, and the Chrome Extension has been installed almost 1
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SiteChat (chrome extension that adds chat to sites) gets an iOS webapp version
(sitechatapp.com)
2 points
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bkanber
15y ago
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1 comments
655.
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bkanber
15y ago
That's exactly why SiteChat is anonymous and doesn't save _anything_ on the server! :)
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bkanber
15y ago
At present, if a large % of my apartment building used this, it would quickly trash my server ;). My intention is to just see how things develop, and if I need to upgrade servers and write some more intelligent routing, then I absolutely wi
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bkanber
15y ago
Correct, you only start listening once you get there. This is intended to be more of a flash-mob style application, rather than a reliable communication application
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bkanber
15y ago
Comments are not hosted, they're passed through a relay server and immediately discarded. There's no censorship or moderation, other than stripping out HTML tags. No rules whatsoever.
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bkanber
15y ago
Agreed! The difference is: this isn't a startup. It was a 12-hour "learn to make Chrome Extensions" project that could end up being cool ;)
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bkanber
15y ago
If people start using it, it could have very interesting social implications. Live communities can form for different sites--facebook, reddit, HN, youtube--and each community would be interesting to observe.
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