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benschwarz
searching PlanetScale…
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11 ms
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61.
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by
benschwarz
15y ago
Yeah… it should work on android (we did some loose testing, but not on an actual device), as you'll note some other people on android have had no issues. If you'd like to take the time to give some details about your device then I'd be happ
62.
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by
benschwarz
15y ago
There are many schools of thought around using IDs vs Classes, some of the old was that "ID's are faster to parse", but really, its an old habit for many to use IDs. I think the answer is always "it depends", but I'm somewhat using classes
63.
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by
benschwarz
15y ago
Yeah I understand your angle here… for us it was about building a comprehensive application, and given the time (and budget) of a real world project–we'd have made sure it was squeaky clean on Android too.
64.
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by
benschwarz
15y ago
I think we used iShowU (available in the mac app store) and the iOS simulator that comes with the iPhone SDK/XCode.
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by
benschwarz
15y ago
I'm pretty sure its clear what 'platforms' its built for on the site… but, some of the takeaway learnings are: • HTML5 Application cache • localStorage • Developing a 'installable' web app for iOS • Yahoo YQL • Building a sintra app
66.
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by
benschwarz
15y ago
Well… its built as a demo, and we learnt a lot from it. I'm sure we could add a button to show it on devices that wouldn't experience what it was 'designed' for… but really, we open sourced it to share some of the things we learnt along the
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by
benschwarz
15y ago
It was built as a tech demo and will work on iOS, Android and WebOS… but we built it primarily for iOS as a bit of an experiment to try to make something that "felt native". ¬ Of course you can fork it and mess around with it to make the ex
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Currency.io, a html5 currency converter - open sourced to learn from
(currency.io)
86 points
by
benschwarz
15y ago
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33 comments
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HTML5 for web developers
(germanforblack.com)
8 points
by
benschwarz
16y ago
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0 comments