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bengarvey
searching PlanetScale…
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15 ms
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121.
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by
bengarvey
16y ago
Monopoly's instructions are printed on cardboard and are part of the box. Hard to lose unless you are loose with that sort of thing.
122.
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by
bengarvey
16y ago
Josh nails it here. The whole reason I created Dungeon Adventure was because I didn't like the "no choice" games and the adversarial choice games couldn't engage both of us. Connect4 against a 4 year old is fun a few times, but then gets
123.
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by
bengarvey
16y ago
Definitely my favorite comment on the article.
124.
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bengarvey
16y ago
Thanks and I hope you like it! Send me the pics of your dungeon and I'll post them up on the blog.
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bengarvey
16y ago
When I have opened up this debate among friends, your counter point is the one brought up the most. I think they can learn taking turns and accepting outcomes while making decisions, even if at the start those decisions are random. Even if
126.
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Hating on Candyland: Why most games for kids are awful
(kidsdungeonadventure.com)
54 points
by
bengarvey
16y ago
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61 comments
127.
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by
bengarvey
16y ago
I love co-op games, so thanks for the tip.
128.
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by
bengarvey
16y ago
Thanks for the tip. I'll do that.
129.
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bengarvey
16y ago
Glad you liked it! My daughter has a toy robot that has it's own battle song.
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bengarvey
16y ago
Geeze you are right. Any coincidence that I'm currently building a makerbot as well? hmm....
131.
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bengarvey
16y ago
Battle system is very simple and not the focus of the game. You need to make it a true obstacle, but the real fun for the kids is completing the quest, opening the treasures, finding all the monsters, etc. The battles are essentially: Rol
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RPG for Pre-Schoolers
(kidsdungeonadventure.com)
56 points
by
bengarvey
16y ago
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22 comments
133.
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bengarvey
16y ago
I think it's because it's easier to move your head side to side than up and down.