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bengarney
searching PlanetScale…
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31.
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by
bengarney
9y ago
Game Closure | Engineer | SALARY: $100k - 150k | San Francisco Bay area (SF) | Tokyo, Japan | Eugene, Oregon | VISA REMOTE Game Closure is behind Everwing, the top game on Facebook’s Instant Games platform. In parallel, we’ve built the worl
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by
bengarney
9y ago
Blackstorm | Engineer | SALARY: $100k - 150k | San Francisco Bay area (SF) | Tokyo, Japan | Eugene, Oregon | VISA REMOTE Blackstorm is behind Everwing, the top game on Facebook's Instant Games platform. In parallel, we've built th
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bengarney
10y ago
GUI is slow primarily because of naive uploading of six video frames sixty times per second. Not a detail that mattered for this initial work. It should take almost no time with a smarter implementation.
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bengarney
10y ago
Gaffer on Games, OpenTNL are good places to look.
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by
bengarney
10y ago
I am not aware of a good obvious default answer. And even when there is a reasonable one (ie xmpp for text chat) it doesn't appear that the open flavor has won in the market place.
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bengarney
10y ago
Awesome! I'm so glad it helped!
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bengarney
10y ago
No public code. I do a lot of cross platform dev so it would be easy to port, but initial work was on Windows.
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bengarney
10y ago
Thanks! I really appreciate it.
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bengarney
10y ago
Good not great.
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bengarney
10y ago
Thank you very much!
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bengarney
10y ago
It was a blast to write. Glenn is a smart guy with some great content around game networking. There are good ways to do networking for games and other real-time applications and TCP isn't really one of them.
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by
bengarney
11y ago
You should contact me at ben AT theengine DOT co. I'm building an SDK for IoT app development that would be able to do what you want extremely easily on very cheap hardware. I'd love to talk with you about this. (My father in law
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Putting Money on the Screen
(bengarney.com)
2 points
by
bengarney
11y ago
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1 comments
44.
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bengarney
14y ago
What URL do you see that? We'll fix it right away. :)
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bengarney
14y ago
If using Lua is the primary factor in your technology choices, you may want to use Corona, Love, MOAI, or another high quality Lua-based game engine product. That said, we went with LoomScript over Lua because we did not want to use a langu
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bengarney
14y ago
Valid LoomScript: var f = function():void { Console.print("Hello world!"); }; f.call(); Not sure how much more first class it gets, but I'm open to your suggestions!
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bengarney
14y ago
I love me my old school adventure games but we got to the name in a wholly different way. :) Technically it is the "Loom Game Engine."
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bengarney
14y ago
Loom's live reload is mostly for development purposes. You could try using it in deployed games but obviously it presents issues (for instance with Apple). Some game studios do ship bytecode on the fly to their iOS games, but they understan
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bengarney
15y ago
Definitely. The article actually tries to make that exact point - measuring the lifespan in years at minimum.