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beluis3d
searching PlanetScale…
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7 ms
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31.
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Analytical Jacobian for Inverse Kinematics
(medium.com)
2 points
by
beluis3d
9y ago
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0 comments
32.
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beluis3d
9y ago
Very interesting. I like the connections to Gradient Descent and Gauss-Newton Algorithm.
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beluis3d
9y ago
Thanks for the feedback. Can you speak more to "null space optimization", "self intersection", and "hybrid position/force control"? High level descriptions of the situations would be helpful, thanks. Or li
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beluis3d
9y ago
CCD is good. FABRIK is even easier to implement, as is super stable: https://medium.com/unity3danimation/create-your-own-ik-in-un...
35.
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beluis3d
9y ago
The FABRIK system is more stable and easier to implement. Check here for my review on FABRIK, plus pseudo-code: https://medium.com/unity3danimation/create-your-own-ik-in-un...
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Implementing Inverse Kinematics
(gamasutra.com)
84 points
by
beluis3d
9y ago
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25 comments
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AR and VR apps in Healthcare
(mobilesyrup.com)
1 points
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beluis3d
9y ago
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0 comments
38.
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Overview of Jacobian Inverse Kinematics
(medium.com)
3 points
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beluis3d
9y ago
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0 comments
39.
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beluis3d
9y ago
Udemy does this as well for all of their products.
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Google Maps with Augmented Reality
(mashable.com)
2 points
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beluis3d
9y ago
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0 comments
41.
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Simplest Inverse Kinematics Algorithm. Most Stable. (Pseudo-Code Included)
(medium.com)
3 points
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beluis3d
9y ago
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0 comments
42.
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beluis3d
9y ago
FABRIK: https://medium.com/unity3danimation/create-your-own-ik-in-un...
43.
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beluis3d
9y ago
Inverse Jacobian Methods can be computationally expensive. I suggest using FABRIK methods (suggested for JavaScript). Algorithm and pseudo-code here: https://medium.com/unity3danimation/create-your-own-ik-in-un...
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beluis3d
9y ago
Hey, thanks for reading. There are a TON of ways to implement Inverse Kinematics, and I'm going to cover the most popular ones in coming articles. Do you have any preferred animation techniques you'd like me to cover? All of my ar