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bartwr
searching PlanetScale…
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91.
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by
bartwr
6y ago
So I don't know how HN really works, but FWIW I posted it here 10mins after the post went live. Then it just went down into obscurity (almost always my submissions to HN do), so I just ignored it, later saw a repost and ignored it, &qu
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bartwr
6y ago
I mention the Dreams in the passing - as it is such a special gem and special case that it would require much more care and analysis, probably material for multiple posts. What makes Dreams special is that it is a platform for creativity an
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by
bartwr
6y ago
In the article, I mention a few ways of dealing with it - from "old school" impostors/billboards (think of precomputed sprites), simplified representation, to finally temporal anti-aliasing (reusing pixels in screen space). A
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Why are video games graphics challenging? Productionizing rendering algorithms
(bartwronski.com)
309 points
by
bartwr
6y ago
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89 comments
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Compressing PBR material texture sets with sparsity and kSVD dictionary learning
(bartwronski.com)
2 points
by
bartwr
6y ago
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0 comments
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Dimensionality reduction for image and texture set compression
(bartwronski.com)
3 points
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bartwr
6y ago
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0 comments
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“Optimizing” blue noise dithering – backpropagation through Fourier and sorting
(bartwronski.com)
3 points
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bartwr
6y ago
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0 comments
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Bilinear texture filtering – artifacts, alternatives, frequency domain analysis
(bartwronski.com)
1 points
by
bartwr
6y ago
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0 comments
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Using JAX, numpy, and optimization techniques to improve separable image filters
(bartwronski.com)
101 points
by
bartwr
7y ago
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9 comments
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Separability, SVD, and low-rank approximation of 2D image processing filters
(bartwronski.com)
1 points
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bartwr
7y ago
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0 comments
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Analyze your own activity data using Google Takeout – music stats example
(bartwronski.com)
1 points
by
bartwr
7y ago
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0 comments
102.
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by
bartwr
7y ago
Hey, I'm Bart, author of the blog post that got linked in this HN. :) Your points re error diffusion being way better are true; the difference is night-and-day, especially on some thin features / lines. At the same time, error di