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bananaboy
searching PlanetScale…
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391.
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bananaboy
11y ago
Nice idea. Kind of like a demand paging system for the web.
392.
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bananaboy
11y ago
Right, yeah that makes sense then. Since WC also ran on a 286, they must have created or licensed an EMS library.
393.
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bananaboy
11y ago
Yeah I used to run QEMM. I don't think anyone would have shipped QEMM or 386max with their game, since they were commercial products for end users. It sounds like, as someone else said, the story was mangled over time.
394.
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bananaboy
11y ago
Now this is a dirty coding trick!
395.
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bananaboy
11y ago
There were no OS-provided libraries, only a documented list of software interrupt calls you could use! Ah the old days..
396.
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bananaboy
11y ago
Yeah I thought that one was weird too. Also I wouldn't really call it much of a dirty coding trick if it was just something that was hacked in during development! Many times I've #ifndef <someplatform> because something or o
397.
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bananaboy
11y ago
Yeah sure, I know, so I suppose they could have modified the string in memory. But he specifically says that he "hex edited the error in the memory manager itself", which makes it sound like he modified an executable. A programmer
398.
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bananaboy
11y ago
I've read that Wing Commander anecdote before, and it still doesn't make any sense to me (also I don't remember that original message "Thank you for playing Wing Commander" message and every abandonware version I fo
399.
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bananaboy
11y ago
Yeah! I still have mine. Volume 1 was the plastic blue breadboards (well they were plastic when I started - I think the earlier models weren't), and volumes 2 and 3 were PCBs (so I bought the Dick Smith orange soldering iron).
400.
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bananaboy
11y ago
This looks great! It's like a modern day Dick Smith Fun way into Electronics (for the Aussies out there)!
401.
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bananaboy
11y ago
CouchSurfing did prove that there was a market out there waiting to be tapped though. AirBnB were able to capitalise on it.
402.
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bananaboy
11y ago
With Unity, that's a common misunderstanding. Unity provides nothing aside from an engine and a very open, flexible editor. The editor gives you a way to put game objects in the world and add script components to the game objects and t
403.
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bananaboy
11y ago
He sounds like Arthur C Clarke!
404.
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bananaboy
11y ago
There was a cartridge programmer that you plugged the cart into.
405.
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bananaboy
11y ago
Yeah I agree, the date and time selector was MUCH better before the flattening!
406.
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bananaboy
11y ago
I also feel like iOS has gone downhill. I know they were trying to get away from skeuomorphic design, but I feel they went too far in the opposite direction. Everything is flat, it's hard to tell what is a button that can be clicked on
407.
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bananaboy
11y ago
I've never used web workers, but as a developer who has written a lot of multi-threaded code in C++, I'm kind of glad that as a user I don't have to suffer poorly written non-thread-safe JavaScript. I've seen some terrib
408.
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bananaboy
11y ago
Yeah Dave Thomas has written about it here too http://pragdave.me/blog/2014/03/04/time-to-kill-agile/ and also Mike Cohn one of the developers of scrum has criticised blindly following methodologies
409.
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bananaboy
11y ago
Yeah I agree, but I suppose the person has to be willing to learn too. I can point to a couple of specific teachers and lecturers during my school years, and then the technical director at one job, who all influenced me a lot and shaped my
410.
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bananaboy
11y ago
Ahh, after watching the entire talk now I get it. So this Obj-C+libraries is for bringing Obj-C apps to Windows, not really for building apps targeted at iOS.
411.
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bananaboy
11y ago
That talk is interesting and it's be great to be able to build for iOS in VS, but other information that seems to be coming out around this is very confusing. This[1] blog post links to this MSDN article[2] which says "You can use
412.
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bananaboy
11y ago
I think it's been mentioned a bit. Also it's actually all over the docs: https://code.visualstudio.com/docs
413.
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bananaboy
12y ago
The Quake and QuakeWorld source weren't released until 1999.
414.
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bananaboy
12y ago
I'd probably call it an operating environment (like e.g. DESQview).
415.
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bananaboy
12y ago
Whenever I ended up on a getsatisfaction page after searching for something I always felt like I had landed on some kind of dodgy crappy aggregator rather than anything official.
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bananaboy
12y ago
Yeah I've read interviews where he's said that he wrote git for his use case, which I imagine doesn't include large binary files. I don't think he'd really care.
417.
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bananaboy
12y ago
Agreed, a lot of developers still use Perforce in my experience (my own indie studio included). I don't think this will make anything better for game developers generally. The big stumbling blocks are: Git is not artist/non-progra
418.
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bananaboy
12y ago
Yeah but not everyone would be able to/interested in using a flash cart+pocket NES. Nintendo wanted a piece of the action, and probably a lot of people would be happy to buy a Nintendo approved version of those games.
419.
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bananaboy
12y ago
I really don't think these are anti-emulation measures. The Classic NES Series games weren't ports of NES games, they were NES emulators packaged up with the NES ROMs running on the GBA. The "measures" detailed on that a