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atomlib
searching PlanetScale…
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15 ms
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211.
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Game Engine Development for the Hobby Developer Part 4, Utilities
(indiegamedev.net)
4 points
by
atomlib
7y ago
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0 comments
212.
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Game Engine Development for the Hobby Developer Part 3, Audio
(indiegamedev.net)
3 points
by
atomlib
7y ago
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0 comments
213.
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Game Engine Development for the Hobby Developer Part 2, Engine Parts
(indiegamedev.net)
3 points
by
atomlib
7y ago
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0 comments
214.
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Game Engine Development for the Hobby Developer Part 1, Rendering
(indiegamedev.net)
3 points
by
atomlib
7y ago
|
0 comments
215.
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Zero, one, two, Freddy's coming for you
(habr.com)
2 points
by
atomlib
7y ago
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0 comments
216.
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Rebuilding a Classic in Age of Empires II: Definitive Edition
(gamasutra.com)
1 points
by
atomlib
7y ago
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0 comments
217.
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Creating Minecraft in One Week with C++ and Vulkan Week 2
(vazgriz.com)
2 points
by
atomlib
7y ago
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0 comments
218.
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Prettier Is a Must-Have for Large-Scale Front End Projects
(habr.com)
2 points
by
atomlib
7y ago
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0 comments
219.
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Top Software Development Companies in the USA for Retail Startups
(habr.com)
1 points
by
atomlib
7y ago
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0 comments
220.
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Hypercube. How to provide developers with phones for testing without losing any
(habr.com)
3 points
by
atomlib
7y ago
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0 comments
221.
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Complete Guide to OpenAL with C++ Part 1
(indiegamedev.net)
2 points
by
atomlib
7y ago
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0 comments
222.
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Microsoft's Evangelism tactics (2000) [pdf]
(techrights.org)
3 points
by
atomlib
7y ago
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0 comments
223.
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An Examination of Physics in Video Games
(techspot.com)
43 points
by
atomlib
7y ago
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26 comments
224.
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How Can Active Learning Help Train Autonomous Vehicles?
(blogs.nvidia.com)
2 points
by
atomlib
7y ago
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0 comments
225.
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Jetson Nano GPU Powers Astronomy Camera in Dijon
(blogs.nvidia.com)
1 points
by
atomlib
7y ago
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0 comments
226.
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How developers will work in 2020
(thenextweb.com)
2 points
by
atomlib
7y ago
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0 comments
227.
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Using Wang Tiles to Simulate Turing Machines
(blog.demofox.org)
2 points
by
atomlib
7y ago
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0 comments
228.
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UV-Based Nodes
(cyangamedev.wordpress.com)
2 points
by
atomlib
7y ago
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0 comments
229.
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Intro to Procedural Geometry
(lindenreid.wordpress.com)
2 points
by
atomlib
7y ago
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0 comments
230.
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The Promise of Cloud-Native Games
(a16z.com)
1 points
by
atomlib
7y ago
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0 comments
231.
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Radio Ga Ga: An Exploration of Video Game Radio Stations
(egmnow.com)
1 points
by
atomlib
7y ago
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0 comments
232.
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How anti-cheats catch cheaters using memory heuristics
(vmcall.blog)
98 points
by
atomlib
7y ago
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140 comments
233.
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Buzz Aldrin’s Race into Space (and Space-Program Games in General)
(filfre.net)
1 points
by
atomlib
7y ago
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0 comments
234.
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The “Zorfon” Mystery: Answers from a Golden-Age Video Game Developer
(medium.com)
1 points
by
atomlib
7y ago
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0 comments
235.
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6 ways to make your game more appealing to speedrunners
(gamasutra.com)
1 points
by
atomlib
7y ago
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0 comments
236.
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The Polygons of Another World: Amiga 500
(fabiensanglard.net)
76 points
by
atomlib
7y ago
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6 comments
237.
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Topology and complex analysis for the unsuspecting game dev
(gamedevnotesblog.wordpress.com)
81 points
by
atomlib
7y ago
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10 comments
238.
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An Examination of Physics in Video Games
(techspot.com)
1 points
by
atomlib
7y ago
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0 comments
239.
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Should you get medical advice from a bot? Doctors aren’t so sure
(fastcompany.com)
2 points
by
atomlib
7y ago
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0 comments
240.
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Normal 1: what normal maps are and how they work
(artstation.com)
134 points
by
atomlib
7y ago
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26 comments
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