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atan2
searching PlanetScale…
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42 ms
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241.
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by
atan2
5y ago
Someone posted the "Jolt Engine" a couple of weeks ago. Its open source and the code is really clean: https://jrouwe.github.io/JoltPhysics/
242.
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by
atan2
5y ago
I guess so. If I was doing a game engine from scratch I would probably do the same as Cherno did. Keep it simple and use what others already did! :)
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by
atan2
5y ago
True! But sometikes getting better at something is all people really want, and that's ok. I see that most of my CS students just want to be able to not see math as an obstacle when learning new/interesting things.
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by
atan2
5y ago
I like Fabien's books on both wolf3d and doom. It's a fun read.
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by
atan2
5y ago
Sure, that would be the right approach I guess, but I think the whole point is trying to foresee benefits/problems before wasting time.
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by
atan2
5y ago
I love Chris Sawyer games. Chris' website says he used MS Macro Assembler, MS Visual C, MS DirectX 5 SDK, and some other custom tools to develop RCT.
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by
atan2
5y ago
when I think of isometric games most of the names I remember are from a long time ago. I completely understand what you mean. Rollercoaster Tycoon comes to mind with physics and extremely complex animations. Great stuff!!!
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by
atan2
5y ago
Great stuff!!
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by
atan2
5y ago
Try pikuma.com. It covers a complete software renderer from scratch using C and SDL.
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History of Retro Game Consoles (For Programmers)
(pikuma.com)
1 points
by
atan2
5y ago
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0 comments
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DOS/4GW and Protected Mode
(pikuma.com)
4 points
by
atan2
5y ago
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0 comments