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astlouis44
searching PlanetScale…
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61.
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Web what? – How native gaming is coming to browsers
(marshalldoes.dev)
21 points
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astlouis44
2y ago
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3 comments
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Alphabet (GOOGL) reports earnings, stock drops on revenue miss
(cnbc.com)
42 points
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astlouis44
2y ago
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7 comments
63.
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astlouis44
2y ago
Good point, but like most things if you give it time it will improve exponentially... remember that WebGPU is still in it's early days, after all!
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astlouis44
2y ago
Deepseek R1 just got ported to WebGPU as well! Exciting future for local web AI: Thread - https://news.ycombinator.com/item?id=42795782
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DeepSeek R1 1.5B running locally in the browser with WebGPU
(twitter.com)
23 points
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astlouis44
2y ago
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2 comments
66.
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astlouis44
2y ago
Agree that there will be a revitalization of web gaming, here's a demo of Unreal Engine 5 running in WebGPU: (only runs on Windows atm) https://play.spacelancers.com/
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What WebGPU means for games and AI
(digest.browsertech.com)
11 points
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astlouis44
2y ago
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1 comments
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astlouis44
2y ago
It is available in a browser, the demo at least: https://www.gamepix.com/play/rum-and-gun
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HipScript enables CUDA to run inside web browsers
(phoronix.com)
12 points
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astlouis44
2y ago
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1 comments
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Ray Browser raises $6.5M to boost web-based gaming
(pocketgamer.biz)
20 points
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astlouis44
2y ago
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0 comments
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astlouis44
2y ago
That's because WebGPU support hasn't officially shipped on Linux yet.
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astlouis44
2y ago
Unity just announced today via their forums that they've officially added experimental support for WebGPU in their newest 6.1 release: https://discussions.unity.com/t/webgpu-support-in-unity-6-1/...
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astlouis44
2y ago
This WebGPU demo I'm linking to proves that statement to be incorrect, it's far superior to iOS and Android OpenGL ES content: https://play.spacelancers.com/
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astlouis44
2y ago
For anyone interested, my team and I have been working on a WebGPU backend for Unreal Engine 5. Supports versions 5.1 all the way up to 5.5 UE5 WebGPU demo: https://play.spacelancers.com/ Company website: https://
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astlouis44
2y ago
Client-side inference will be a bigger opportunity for AI in the browser than client-side training, in my opion.
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astlouis44
2y ago
Linux isn't supported currently, doesn't mean it won't be in the future.
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astlouis44
2y ago
Yeah WebGPU isn't officially enabled by default on Safari yet, but that's actually not what's stopping these demos from working. Once we mobile optimize, they should work well.
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astlouis44
2y ago
My team (third party) has developed WebGPU support for Unreal Engine 5, along with an asset-streaming system that solves the large download, multi-gigabyte game in your webpage issue by only loading in what a player needs to see at any give
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astlouis44
2y ago
Try this Unreal Engine 5 WebGPU demo: https://play.spacelancers.com/
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astlouis44
2y ago
Here's another demo that should perform better: https://play.spacelancers.com/
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astlouis44
2y ago
Yes, it does. We're a third party that built our own WebGPU backend. Feel free to try this demo here: https://play.spacelancers.com/
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astlouis44
2y ago
What mobile device?
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astlouis44
2y ago
Minimium requirements are a browser that supports WebGPU, meaning Mac support is iffy. What browser are you using?
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astlouis44
2y ago
Hey everyone - can you try this link instead? https://play.spacelancers.com/
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astlouis44
2y ago
Thanks! Not a writeup, but here's a video from my co-founder and I explaining more in depth: https://www.youtube.com/watch?v=TI3KVJFz2L0
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astlouis44
2y ago
Slightly related thread, Unreal Engine 5 runs in WebGPU now: https://news.ycombinator.com/item?id=42190897
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SimplyStream – Unreal Engine 5 meets WebGPU
(car.tiwsamples.com)
23 points
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astlouis44
2y ago
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10 comments
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Sony in talks to buy owner Of Elden Ring developer FromSoftware
(kotaku.com)
16 points
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astlouis44
2y ago
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0 comments
89.
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astlouis44
2y ago
Slightly on topic for anyone interested; Unreal Engine 5 now runs on WebGPU!(unofficially through my company, a third party) Demo here: https://play.spacelancers.com/
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WebGPU to Officially Ship on iOS in December
(twitter.com)
23 points
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astlouis44
2y ago
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1 comments
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