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astlouis44
searching PlanetScale…
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691.
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Windows 2000 Running in WebAssembly
(copy.sh)
71 points
by
astlouis44
5y ago
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9 comments
692.
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New Nintendo Switch pro to be revealed as soon as September
(forbes.com)
4 points
by
astlouis44
5y ago
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0 comments
693.
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astlouis44
5y ago
Very interesting.
694.
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astlouis44
5y ago
Hey pc! Fellow startup founder here - we're creating a decentralized metaverse platform in WebGL, and I'm thinking this would be perfect as a easy-to-use payment system for creators and indie game devs to take payments in our ecos
695.
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by
astlouis44
5y ago
Thanks man!
696.
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astlouis44
5y ago
Agreed, they're going to have an uphill battle ahead of them if they try to launch a subscription game service.
697.
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astlouis44
5y ago
The question is - will they take the same approach that they use in streaming video? That is, to say, original content produced en-masse and delivered via a monthly bundled subscription, all beamed to the end user as video pixels...
698.
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Netflix reportedly considering an expansion into the video games industry
(polygon.com)
3 points
by
astlouis44
5y ago
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4 comments
699.
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astlouis44
5y ago
Hey HN! My name Alex and I'm the founder of Wonder Interactive here, we're developing a web-based social platform called VRland. Another developer and I started building VRland because we're passionate about virtual worlds th
700.
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Show HN: VRland – create and host 3D/VR spaces online in WebGL/WebXR
(vrland.io)
6 points
by
astlouis44
5y ago
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5 comments
701.
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astlouis44
6y ago
Apple is scared shitless of PWA's, they know it will eat a chunk of their precious App Store revenue were they to be fully capable on iOS and not crippled... they need to allow push notifications, ship full support for WebGL2 without h
702.
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by
astlouis44
6y ago
This is going to be VERY useful for WebXR social platforms.
703.
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by
astlouis44
6y ago
Been looking for something like this for a while.
704.
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by
astlouis44
6y ago
Had Google been willing to invest in some next gen "cloud only" titles, we could have seen something truly magical. Imagine a WW2 game with thousands and thousands of concurrent players, or a real time 3D life Sim where people cou
705.
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by
astlouis44
6y ago
It was also ported to WASM, for anyone interested: https://wasm.continuation-labs.com/d3demo/
706.
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by
astlouis44
6y ago
This is a demo port of the classic Humongous Arts PC game Spy Fox: In Dry Cereal to the browser, which is running using the ScummVM engine in WASM/WebGL format.
707.
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by
astlouis44
6y ago
This is using GemRB, which itself is a reimplementation of Bioware's Infinity Engine. GemRB is ported to WASM, and it loads the game demo data in the filesystem. Pure magic, if you ask me :)
708.
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by
astlouis44
6y ago
WebAssembly has the power to level the playing field for games distribution. Why do we need Steam, which opposes a 30% tax to developers and only works on PC, whereas the browser is open and platform-agnostic? This is truly the future of ga
709.
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by
astlouis44
6y ago
As far as I know, they are one of the few video game compression companies out there. Undoubtedly this is amazing news for Unreal Engine 4 devs, but for those not using the engine this is going to be a bit of a blow. On the plus side, this
710.
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astlouis44
6y ago
This is a port of the classic Baldur's Gate 2 game in demo format, to WebGL/WASM.
711.
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by
astlouis44
6y ago
It's pretty obvious that Salesforce is going after the same model as Microsoft - bundling enterprise software to create a stronger moat against competitors offering unbundled, standalone versions, and to strengthen the value prop when
712.
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by
astlouis44
7y ago
Another interesting implementation of Quake in the browser is this: https://openarena.live/