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antiuniverse
searching PlanetScale…
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31.
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by
antiuniverse
12y ago
I thought that studio name sounded familiar: I watched your talk about extending coroutines in Unity - good stuff, thanks for that! Something I've been struggling with lately is that in my heart of hearts I'm still a game develope
32.
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by
antiuniverse
12y ago
If you enjoyed this article, you might also want to check out Agner Fog's optimization manuals and blog (which I decided were probably worth a separate submission): https://news.ycombinator.com/item?id=8874206
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Software optimization resources
(agner.org)
61 points
by
antiuniverse
12y ago
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4 comments
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by
antiuniverse
12y ago
I presume you've seen https://zinc.rs/ ? "Zinc is an experimental attempt to write an ARM stack that would be similar to CMSIS or mbed in capabilities but would show rust’s best safety features applied to embedded
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by
antiuniverse
12y ago
Well, it's kind of uncanny how precisely that article addresses my misconceptions at the outset. Thanks for an awesome link (and the related k-CFA article at the bottom).
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by
antiuniverse
12y ago
Like skybrian's reply mentioned, I don't think this is actually an area where Flow is much stronger than TypeScript, if at all. AFAIK, virtually all vanilla JavaScript should also readily compile as TypeScript. In my mind the diff
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by
antiuniverse
12y ago
After spending a few minutes bouncing around to other discussions trying to figure this out, the answer seems to be something like "Use Flow if you: 1) use JSX, or 2) can't be bothered to annotate your code but want a chance of ma
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by
antiuniverse
12y ago
I really don't understand why STL gets so little love. Well, in light of the fact that the author makes reference to his game industry background, you may find interesting the perspectives given in this paper: http://www.o