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ant6n
searching PlanetScale…
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6 ms
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61.
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ant6n
3mo ago
Opus also does everything in “48KHz”. But apparently doing some upsampling will implode the whole signal… more so than the compression itself… which indeed is actually processing and storing data in the frequency domain (MDCT).
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ant6n
3mo ago
It's not cynical. It's dismissive. Especially given that these codecs work in the frequency domain anyway. >>...use 48Khz if you want the best quality. >Yet most of the worlds audio is 44KHz...
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ant6n
3mo ago
The table and comparison uses “Google's new Zimtohrli, ViSQOL, and my own hearing”
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ant6n
3mo ago
This is truly a representative of the old internet: somebody codes up the best AAC encoder ever, and the first response comes from some admin, and it's some bickering about 48Khz vs 44Khz.
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ant6n
3mo ago
Doesnt it run on the Macbook Neo... just slower?
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ant6n
4mo ago
It's a bit low on RAM, otherwise it's similar to a game boy advance. Maybe after the GBA, GBA SP, and GBA micro, it's time for a GBA.. nano?
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ant6n
4mo ago
> Optimizing testing for speed is goofy That's a strawman. I said bottlenecking testing by requiring hand writing is stupid. Put another way - you're meant to be using the test to be thinking and re-thinking the problem and art
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ant6n
4mo ago
I’m 40 and forcing students to do handwritten essays during tests has always been stupid. Typing is much faster, why bottleneck ideas by forcing handwriting?
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ant6n
4mo ago
Haven’t seen danluu stuff here for a while! One way to reduce income may be to buy a bunch of stocks with high variance - for any that is in the red during the year, sell and rebuy them. Any that has a gain, leave them be.
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ant6n
4mo ago
There’s so many annoying bugs in Mac OS (like the screwed up window management and alt-tab not working properly), that the notch seems like an odd complaint at this point. The OS is fighting the user constantly, and there’s not much we can
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ant6n
4mo ago
It is true cost-benefit for public works projects include the public benefit. But it is often not magnitudes more. Often projects basically scrape by on cost benefits larger than 1.0, after some creative accounting. And yes, the timescales
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ant6n
4mo ago
The share went up in as part of the streaming frenzy during Covid, crashed in 2022 like everything else, and has been flat ever since. Basically got a bump for Disney+ for a while, but didn’t create “shareholder value” besides that.
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ant6n
4mo ago
I thought it’s candid because the subjects’ reactions are honest, unrehearsed.
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ant6n
4mo ago
I bet the cost-benefit is actually negative. But it is kind of cool, I guess.
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ant6n
4mo ago
This is a strong argument for a broken status quo. It’s essentially dismissing many possible, tangible, in other places implemented approaches to improve representation, by essentially declaring that fixing the system cannot be done, or mus
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ant6n
4mo ago
Looks like 256 color style imagery. It’s not perfect, but clearly based on that VGA style.
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ant6n
4mo ago
Arguably more of an optimization, rather than a fix. Looks like un-unrolling a loop, or better, rolling a loop. Or rolling straight line code?
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ant6n
4mo ago
The linked video seems to provide a much deeper story: https://m.youtube.com/watch?v=SZcrPM-jDqY&ra=m
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ant6n
4mo ago
Follow them uself
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ant6n
4mo ago
Interesting. So if there's a merger of SpaceX and Tesla, he gets back more Tesla.
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ant6n
4mo ago
Well thanks to the 60 minute game play and no saves, you only ever see the first four/five levels or so. It’s a great game, but that particular mechanic is …kind of annoying.
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ant6n
4mo ago
Thank you for all the interesting references. I had almost forgotten about the BSP-SNES port. I think they main concern when doing sectors + portals for a wolf3d-type 3d engine is how much word is done when 'stepping into' portals
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ant6n
4mo ago
WBGT != WBB
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ant6n
4mo ago
It really doesn't. I would argue that convex sectors with portals could be quicker than casting rays across a grid for every pixel column, except for some degenerate cases. This is because for any pixel column in-between the boundaries
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ant6n
4mo ago
I personally am not a big fan of the banding effect due to small number of light levels. One way to reduce that would be to introduce a 2x2 dithering matrix grid across the whole screen that introduces small “luxel” deltas like 0.5, -0,5; 0
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ant6n
4mo ago
The funny thing is that looking backwards, I would never use a grid of squares for a raycaster like wolfenstein3d did. If I were to do a raycaster today, I would use convex sectors with portals, basically like duke nukem, but constant wall
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ant6n
4mo ago
Yeah, it’s more like a saturated blue giant circle.
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ant6n
4mo ago
Can't he just list his own shares but just keep holding them without selling.
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ant6n
4mo ago
I don't make any sort of claim of 'just fine'. I am saying there will be places and times where people cannot regulate their body temperature via evaporation, so they will die outside without AC within hours. And in Singapore
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ant6n
4mo ago
Singapore is not mentioned in the wiki article on wet bulb temperature. And given that the maximum ever temperature in Singapore is 35-36 for most months, I doubt that a wet bulb temperature of 35+ is common.
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