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andygeers
searching PlanetScale…
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13 ms
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91.
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by
andygeers
17y ago
Some of us have already invested over a grand buying Macbooks and Unity licenses and test iPod Touches specifically so that we can develop games for the iPhone, though... Would have been nice to have known in advance that this would be ru
92.
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HP outlines memristor-based computer memory of the future
(news.bbc.co.uk)
11 points
by
andygeers
17y ago
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5 comments
93.
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Unity iPhone Capabilities
(geero.net)
2 points
by
andygeers
17y ago
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0 comments
94.
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by
andygeers
17y ago
I think Ron Gilbert himself said on his blog that it hardly seemed worth it now that it had basically been done in the Pirates of the Caribbean
95.
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by
andygeers
17y ago
There's something really inspiring about creating something quite as enduring as Monkey Island, that still has people talking about it all these years later.
96.
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The Other Secret of Monkey Island
(geero.net)
53 points
by
andygeers
17y ago
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19 comments
97.
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Focussing on what really matters
(geero.net)
1 points
by
andygeers
17y ago
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0 comments
98.
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by
andygeers
17y ago
I can't help but feel that this idea misses the point of why Twitter was so successful - far more than the notion of convincing all those millions of users to start their own blogs and use Google Reader. The sheer simplicity of it all lower
99.
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by
andygeers
17y ago
I find it hard to imagine a company genuinely putting their research and development on hold and just sitting there twiddling their thumbs whilst they wait for Apple to announce their new product. If they are, then all credit to Apple, I sa
100.
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What makes Monkey Island so enduring?
(geero.net)
2 points
by
andygeers
17y ago
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0 comments
101.
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by
andygeers
17y ago
You'll also notice that in his example of the Allman style, each code block starts with a comment. In my experience as an Allman formatter, I feel pretty much compelled to comment even the simplest code blocks, just so that it doesn't look
102.
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by
andygeers
17y ago
The thing I've been thinking about recently is that when you're working on a very large project like the game I'm developing, I'm not sure I have the patience to work on a single project as a sideline for several years. I wonder if it's a c
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Ask HN: When to cut your losses and rewrite with a framework?
2 points
by
andygeers
17y ago
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3 comments
104.
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When you have too much time to get anything done
(geero.net)
1 points
by
andygeers
17y ago
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0 comments
105.
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by
andygeers
17y ago
Are you sure that was Monkey Island and not Grim Fandango?
106.
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What the new Monkey Island games mean for indie developers
(geero.net)
1 points
by
andygeers
17y ago
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0 comments
107.
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by
andygeers
17y ago
Presumably the author here is drawing a distinction between performance reviews and development reviews? It seems like it's quite a good thing to review how a developer is getting on regularly, and find out what things they'd like to do mor
108.
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by
andygeers
18y ago
Surely the best test is whether you can be insightful enough to really add value to the site through good links and comments? And that's what karma is designed to measure.
109.
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by
andygeers
18y ago
Yeah, I was hoping for some serious discussion of the central issue - how do you end such a parenthetical statement with an emoticon?
110.
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by
andygeers
18y ago
Wow, your time is obviously a lot more precious than mine! I find that even things I disagree with or find 'shallow' are great for getting me thinking. I found the debate itself about fundamental under-the-hood changes versus superficial bu
111.
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by
andygeers
18y ago
In fact, they didn't even say that - they said that many people perceived it as largely about GUI changes
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by
andygeers
18y ago
1000 charges on a $3000 laptop doesn't sound like very many to me...
113.
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The Curse of Information Addiction
(geero.net)
21 points
by
andygeers
18y ago
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18 comments
114.
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by
andygeers
18y ago
Yeah, a Day of the Tentacle equivalent would be amazing! I think there's just something really special about seeing history in the making like this - seeing some such great games were made
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Anatomy of a Classic - Grim Fandango
(geero.net)
21 points
by
andygeers
18y ago
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7 comments
116.
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Joel Spolsky admits he was being over-cautious all along
(inc.com)
29 points
by
andygeers
18y ago
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2 comments
117.
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Google announces new agreement on Book Search
(feeds.feedburner.com)
1 points
by
andygeers
18y ago
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0 comments
118.
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Microsoft launches cloud platform Azure
(microsoft.com)
2 points
by
andygeers
18y ago
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0 comments
119.
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Apple responds to "I'm a PC"
(movies.apple.com)
72 points
by
andygeers
18y ago
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162 comments
120.
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Brand Names - the new gods?
(geero.net)
3 points
by
andygeers
18y ago
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0 comments
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