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alice-i-cecile
searching PlanetScale…
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61.
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alice-i-cecile
6y ago
One of them is closed-source, with a paid dev team. CAD for mining I believe :) The other is aevyrie's[0] pet project, with an eye towards eventual open-source commercialization. Right now, he's been working on building out the fu
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alice-i-cecile
6y ago
Source-available for now, we're still sorting out the exact licensing strategy. The Bevy code itself isn't very impressive at all yet; most of the work at the moment is on improving the engine and solving some of the remaining des
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alice-i-cecile
6y ago
Depends on your iteration speed, exact needs, and willingness to work on engine development. Personally, I'm building my turn-based tactical RPG in it, which is absolutely a Big Project, but I'm not planning to release for a year
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alice-i-cecile
6y ago
Great question; it's hotly awaited by a lot of the community. Rough (and very unofficial) road-map is looking like: 1. 0.6 (June 2021): First-class ECS-integrated UI solution is architected and released. Asset management, animation an
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alice-i-cecile
6y ago
As a Bevy contributor, I can say that rg3d is much more mature and feature-complete than we are right now. They're substantially ahead on animations, UI, sound and rendering. That said, the engine isn't ECS-based (they use a scene
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alice-i-cecile
6y ago
Depends on how quickly you're moving and how much polish you want :) Great for game jams and prototypes, not there yet for published games. Reasonably bug free, yes. Not too hard to upgrade, yes. Are critical features missing or inadeq
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alice-i-cecile
6y ago
Yep, marker components is a much more feasible pattern now, and I tend to prefer tiny, granular components when writing Bevy apps as a result. The only drawback to this design is that you can't add / remove components instantly[
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alice-i-cecile
6y ago
Thanks for chiming in :) Animation is a common request, and definitely still not-very-usable. Thanks to the work of lassade, our resident animation expert, I expect we should have basic animation in place for 0.6. For skeletal animation in
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alice-i-cecile
6y ago
Yeah, there's been a ton of interest in using Bevy for non-game applications. We have at least two projects doing CAD with it, several trying to use it for machine learning, exotic high-performance database-like applications, and some
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alice-i-cecile
6y ago
There are some in the blog post, with more details in the corresponding PR: https://github.com/bevyengine/bevy/pull/1525 Ctrl+F for "Benchmarks" to find the right section :) Eventually it would be n
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alice-i-cecile
6y ago
Contributor here: there's so much cool stuff in this release. I was personally most involved in improving the docs, the reliable change detection work (you can now detect changes no matter when your system runs, even skipping arbitra