Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
alex2401
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
11 ms
·
61.
▲
Migrating to WhitestormJS v2 beta. Module system
(medium.com)
1 points
by
alex2401
10y ago
|
0 comments
62.
▲
WhitestormJS 3D Framework for Three.js with ReactJS Integration
(github.com)
3 points
by
alex2401
10y ago
|
0 comments
63.
▲
Ammo.js compiled to WebAssembly
(gist.github.com)
4 points
by
alex2401
10y ago
|
0 comments
64.
▲
VirtualMouse of Whitestorm framework. Picking objects in 3D apps
(medium.com)
2 points
by
alex2401
10y ago
|
0 comments
65.
▲
Show HN: NEW framework for developing 3D web apps with physics
(github.com)
1 points
by
alex2401
10y ago
|
0 comments
66.
▲
New documentation for WhitestormJS 3D Framework
(whsjs.readme.io)
3 points
by
alex2401
10y ago
|
0 comments
67.
▲
WHSJS 3D component for glow lines
(github.com)
2 points
by
alex2401
10y ago
|
0 comments
68.
▲
Whitestorm.js – Framework for developing 3D web apps with physics
(github.com)
3 points
by
alex2401
10y ago
|
0 comments
69.
▲
Getting Started with Whitestorm.js
(davidwalsh.name)
1 points
by
alex2401
10y ago
|
0 comments
70.
▲
Creating a basic sphere that falls down on the plane
(whsjs.io)
20 points
by
alex2401
10y ago
|
1 comments
71.
▲
by
alex2401
10y ago
Thanks, added some changes to the readme: https://github.com/WhitestormJS/whitestorm.js
72.
▲
[JS] How to make a nextgen 3D game with physics in browser
(whsjs.io)
3 points
by
alex2401
10y ago
|
1 comments
73.
▲
Show HN: JavaScript 3D Softbody Physics Demo. Whitestorm.js
(whs-dev.surge.sh)
1 points
by
alex2401
10y ago
|
0 comments
74.
▲
Whitestorm.js – Framework for developing 3D web apps with physics
(whsjs.io)
3 points
by
alex2401
10y ago
|
0 comments
75.
▲
by
alex2401
10y ago
https://github.com/WhitestormJS/AmmoNext
76.
▲
by
alex2401
10y ago
For the models you may generate their file with blender or other 3d editing tool. But if you mean things like spheres, boxes, tetrahedrons and others - you may write them manually, isn't it easy(?) It's 50% chance that we will mak
77.
▲
by
alex2401
10y ago
Sure, I just forgot about it. I will add as soon as possible. Thanks for a note!
78.
▲
by
alex2401
10y ago
Oh, I know only javascript( Can you contact me in discord chat(see the link on github readme page)?
79.
▲
by
alex2401
10y ago
Thanks!
80.
▲
by
alex2401
10y ago
Ah, yep! That's true) Nice to meet you there:D Thanks!
81.
▲
by
alex2401
10y ago
It's more a hobby thing, non-commercial open source project:) We have a discord chat, you may join us there: https://discordapp.com/invite/frNetGE We are just Three.js fans who want to make it better)
82.
▲
by
alex2401
10y ago
I found the solution of your problem. It is a problem of sidebar with links so when you see that your url is " https://whs-dev.surge.sh/examples/#basic/helloworld" - simply remove the "#" symbol
83.
▲
by
alex2401
10y ago
WebGL is enabled in Chrome by default. WhitestormJS is compiled with babel (and examples are too). I'll check if it works on safari in the nearest time. Thanks for report!
84.
▲
by
alex2401
10y ago
Cool, may i participate somehow?:P
85.
▲
by
alex2401
10y ago
Whitestorm.js uses AmmoNext (better Ammo.js) I mean that ammo.js runs bullet physics, and AmmoNext runs Bullet Physics 3. About WebAssembly - it is a future of Ammo.js/AmmoNext. We are planning also to make AmmoNext modular with wasm m
86.
▲
Show HN: That's how Softbody of Bullet Physics 3 works in web. *WebGL in action
(whs-dev.surge.sh)
2 points
by
alex2401
10y ago
|
0 comments
87.
▲
Whitestorm.js – Framework for developing 3D web apps with physics
(github.com)
111 points
by
alex2401
10y ago
|
28 comments
88.
▲
Component system in interactive 3D of web
(medium.com)
1 points
by
alex2401
10y ago
|
0 comments
89.
▲
Is it possible to make a web version of Battlefield 1 game?
(github.com)
2 points
by
alex2401
10y ago
|
0 comments
90.
▲
Show HN: WhitestormJS Framework examples. Interactive 3D in your browser
(whs-dev.surge.sh)
1 points
by
alex2401
10y ago
|
0 comments
More ›