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alberto-m
searching PlanetScale…
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91.
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Maniac Mansion (C64) commented disassembly
(github.com)
3 points
by
alberto-m
9mo ago
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0 comments
92.
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by
alberto-m
9mo ago
I can edit the post and delete that part, but this would make OP's reply seem out of context. But HN markup does not support striking. I put some HTML tags there anyway, the sense should be clear.
93.
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alberto-m
9mo ago
Thanks for the reply. I'd strike that part of my comment if I could. Consider it taken back.
94.
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alberto-m
9mo ago
I think I read some days ago another stat, that the average rating of “Show HN” posts is going down. So the pessimistic take is that people feel the bar to present their product in a “Show HN” is lowering. (edit: striked) <strike>Is i
95.
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by
alberto-m
9mo ago
I'd say if you get a job in the same company, Zurich is competitive. The problem is that if you lose your job at Google in Seattle there are several hundreds of FAANG positions and probably thousands of other 200k$+ SWE jobs you can re
96.
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by
alberto-m
9mo ago
A lack of Unicode support in 2026 is like someone coming with dirty clothes to a job interview: it might not affect too much how the work is done, but immediately raises doubts about the underlying level of professionalism.
97.
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by
alberto-m
9mo ago
I guess they preferred more casual games like “Desert Bus” (1995), a really existing title, built to show how a realistic long-distance bus driving simulator would look like. It is still played today as a joke, mainly for charity events.
98.
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Oldest-known rock art found in Indonesian cave
(popsci.com)
1 points
by
alberto-m
9mo ago
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0 comments
99.
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by
alberto-m
9mo ago
Thanks, an interesting theory! I last played Warhammer (Fantasy) in the past century, we were a small circle of friends and I never heard the game mentioned by “non-nerds”, so it was quite surprising to me to find out some years ago that th
100.
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by
alberto-m
9mo ago
The article does not explain much about the “how”. Games Workshop was a small company that failed to grow for most of its history, then suddenly struck gold. Look at the stock quote: it fluctuated in the 400–800p band from 1996 to 2016, the
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Metal Gear Solid (PS1) could switch out a player's TV
(infosec.exchange)
9 points
by
alberto-m
9mo ago
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1 comments
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Effectiveness vs. Collateral Damage in Italy's Piracy Shield
(labs.ripe.net)
2 points
by
alberto-m
9mo ago
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0 comments
103.
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alberto-m
9mo ago
> in Switzerland they might see such salaries, at the higher tiers Putting UK and Switzerland in the same pot is wrong, the pay scales are totally different. 100k$ is 80k CHF which is entry level salary for a SWE. The difference between
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alberto-m
9mo ago
I was extremely surprised not to see Bartosz Ciechanowski (ciechanow.ski) on the list, possibly the only author able to raise 1000+ upvotes on each and every of his posts. But, indeed, he has not published at all in 2025! Hope he comes back
105.
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by
alberto-m
1y ago
The sales tax is a fair point, but not the currency one. American companies are extremely quick to increase the Euro-denominated prices when this currency becomes weaker; six months would have been more than enough to perform the opposite a
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by
alberto-m
1y ago
It was strange not reading the name of Celeste when the article wrote about “the only other videogames that have this much focus on movement alone”.
107.
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by
alberto-m
1y ago
1. GitHub does not show me the types. 2. To show me the types my editor requires me to, in the best case, hover the mouse over the keyword, which is 100x slower as moving my eyeballs. In the worst case it additionally takes several seconds
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The case against Almost Always auto in C++
(gist.github.com)
5 points
by
alberto-m
1y ago
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3 comments
109.
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by
alberto-m
1y ago
> the few page grabs The full report (2003 edition, low-res) is available on ResearchGate. It appears to be a lawful copy, uploaded by the author himself. Fascinating reading, indeed. https://www.researchgate.net/publicat
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alberto-m
1y ago
> alternating banked curves where you had to thread the needle to not crash I must steal this design trick! Thanks for sharing your memories!
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by
alberto-m
1y ago
Maybe you had exactly the right CPU for it? On my old computer TD3 run ~3x faster than it should have because the devs forgot to implement the game clock calibration, an unforgivable sin for a 1990 game. On top of that the steering sensitiv
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by
alberto-m
1y ago
The game veterans exploit these mechanisms in incredible ways. The best times for most tracks feature cars quantum-tunnelling through solid obstacles, taking off and skidding while flying in the sky, tricking the track limits mechanism in o
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by
alberto-m
1y ago
Thank you! I think also the game Trackmania (which I only enjoy as stream viewer) manages to keep most of the soul, including the friendly competition to create the craziest tracks and acrobatics. The big thing it's missing is Stunts&#
114.
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alberto-m
1y ago
> Brøderbund was the publisher of "Stunts", but not the developer. The developer was Distinctive Software Inc. This is literally the first thing I write in the article :-) I also link to a video about DSI's story which in
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SuperSight: A graphical enhancement mod for Brøderbund's "Stunts"
(marnetto.net)
189 points
by
alberto-m
1y ago
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24 comments
116.
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alberto-m
1y ago
> The previous post in this entry is even more impressive! Yes, it also got a very warm reception here on HN: https://news.ycombinator.com/item?id=43820076
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Creating the Longest Possible Ski Jump in “The Games: Winter Challenge”
(mrwint.github.io)
239 points
by
alberto-m
1y ago
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19 comments
118.
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by
alberto-m
1y ago
> Stalemates do little to enhance fundamental strategy This is questionable, especially at high level. Without stalemate, the “King + pawn vs King” endgame would always be won for the strongest part, which would considerably change the
119.
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alberto-m
1y ago
They will have ~1.5 years of runway forever, since the Foundation tries to spend away any money it receives to justify pressing increasingly aggressive fundraisers. The site offers the same service as 15 years ago while ingesting 10x more m
120.
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A Visual History of Chessmen
(chesshistory.github.io)
108 points
by
alberto-m
1y ago
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22 comments
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