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adunk
searching PlanetScale…
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29 ms
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331.
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A New Way to Measure the Power of Low-Power Hardware (for Software People)
(thingsquare.com)
2 points
by
adunk
9y ago
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0 comments
332.
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Temperature is not what you think it is
(wired.com)
1 points
by
adunk
9y ago
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0 comments
333.
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Fast exact integer divisions using floating-point operations
(lemire.me)
3 points
by
adunk
9y ago
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0 comments
334.
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Fast exact integer divisions using floating-point operations
(lemire.me)
2 points
by
adunk
9y ago
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0 comments
335.
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Wiliot harvests energy to make beacons without batteries
(staceyoniot.com)
1 points
by
adunk
9y ago
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0 comments
336.
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adunk
9y ago
The full paper, which was published at MobiCom 2017, is available here: http://www.mit.edu/~fadel/papers/RFind-paper.pdf
337.
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RFind: Extreme Localization for Billions of Items
(media.mit.edu)
2 points
by
adunk
9y ago
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1 comments
338.
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Ordering Coffee from Starbucks on a Commodore 128
(blog.hackster.io)
1 points
by
adunk
9y ago
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0 comments
339.
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How to Order Starbucks Coffee with a Commodore 128
(motherboard.vice.com)
10 points
by
adunk
9y ago
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1 comments
340.
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How to build a wireless street lighting system
(thingsquare.com)
48 points
by
adunk
9y ago
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19 comments
341.
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Build a Wireless Street Lighting System
(thingsquare.com)
1 points
by
adunk
9y ago
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0 comments
342.
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Testing curl
(daniel.haxx.se)
2 points
by
adunk
9y ago
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0 comments
343.
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Scientific Background on the Nobel Prize in Physics by the Nobel Committee [pdf]
(nobelprize.org)
3 points
by
adunk
9y ago
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0 comments
344.
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The 2017 Nobel Prize in Physics Is Awarded to Weiss, Barish and Thorne
(twitter.com)
4 points
by
adunk
9y ago
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1 comments
345.
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adunk
9y ago
Yes, this is an interesting topic! And even if you can make the hardware survive for a long time, even in harsh conditions (something like this comes to mind: https://sploid.gizmodo.com/this-old-ass-commodore-64-is-stil...
346.
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Designing a Wireless Device That Lives Forever
(thingsquare.com)
59 points
by
adunk
9y ago
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23 comments
347.
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Designing a Wireless Device That Lives Forever
(thingsquare.com)
2 points
by
adunk
9y ago
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0 comments
348.
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This Hack Brings Virtual Reality to the Commodore 64
(motherboard.vice.com)
1 points
by
adunk
9y ago
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0 comments
349.
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Visiting all values in an array exactly once in “random order”
(lemire.me)
3 points
by
adunk
9y ago
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0 comments
350.
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The Genius Fallacy
(jxyzabc.blogspot.com)
2 points
by
adunk
9y ago
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0 comments
351.
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Hacked Headset Brings VR to the Commodore 64
(hackaday.com)
2 points
by
adunk
9y ago
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0 comments
352.
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VR64, Virtual Reality Goggles for the Commodore 64
(64jim64.blogspot.com)
2 points
by
adunk
9y ago
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0 comments
353.
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by
adunk
9y ago
The Cooja simulator runs nicely on a regular laptop and could then run up to some 50 nodes at real time speed. For larger networks, a larger computer is needed. Alternatively, the simulation speed can be reduced. The simulation detail level
354.
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by
adunk
9y ago
Each device does have a unique MAC address. But the protocols are designed to work even if that MAC address happens to not be unique. The IPv6 address assignment procedure first attempts to claim an IPv6-address based on its MAC address, bu
355.
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by
adunk
9y ago
(Adam, Thingsquare CEO here) The routing protocol is called RPL (pronounced "ripple") and is designed to create a directed acyclic graph to route IPv6 packets in networks where the nodes are severely memory-constrained. It is defi
356.
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by
adunk
9y ago
(Adam, Thingsquare CEO here) Yes, the 100 nodes in close proximity is quite a bit different from 100 nodes spread out across a larger geographical area. Even if we can play tricks with routing tables to make the testbed act more like a real
357.
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The Xorshift128+ random number generator fails BigCrush
(lemire.me)
31 points
by
adunk
9y ago
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5 comments
358.
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What Happens Inside a 100-hop IPv6 Wireless Mesh Network?
(thingsquare.com)
67 points
by
adunk
9y ago
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24 comments
359.
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What Happens Inside a 100-hop IPv6 Wireless Mesh Network?
(thingsquare.com)
4 points
by
adunk
9y ago
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0 comments
360.
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I hate MVPs. So do your customers. Make it SLC instead
(blog.asmartbear.com)
3 points
by
adunk
9y ago
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0 comments
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