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adgasf
searching PlanetScale…
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151.
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by
adgasf
8y ago
You can install Buck as a single file also.
152.
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by
adgasf
8y ago
Interesting. Regarding (1), does this mean you have to download the dependency from GitHub by hand, then put it into the cache before you can "install" it?
153.
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by
adgasf
8y ago
Do you have any thoughts on the changes in v2?
154.
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by
adgasf
8y ago
Does this not assume the package is already on your system?
155.
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DLS – The digital logic simulator game
(makingartstudios.itch.io)
113 points
by
adgasf
8y ago
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0 comments
156.
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by
adgasf
8y ago
Great article. Some thoughts (mostly informed from design of Buckaroo https://github.com/LoopPerfect/buckaroo/ ): - Cost of creating a package must be low (ideally the package just lives in source control). This e
157.
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by
adgasf
8y ago
Agreed. But where's the updated small form-factor model?
158.
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by
adgasf
8y ago
There isn't anything you can make the processor do in C that you cannot also make it do in C++ (if I am not mistaken!) Given that, C will only appear faster if you are not using C++ to its full potential. This might be because you don&
159.
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Proofs without Words and Beyond
(maa.org)
34 points
by
adgasf
8y ago
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12 comments
160.
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On Apple’s $29 iPhone Battery Program and Its Role in Their Earnings Miss
(daringfireball.net)
3 points
by
adgasf
8y ago
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0 comments
161.
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Spacewar
(en.wikipedia.org)
2 points
by
adgasf
8y ago
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0 comments
162.
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by
adgasf
8y ago
I tried Linux host compiling to Windows and it did not work. Perhaps I need to update.
163.
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The BETA Programming Language
(cs.au.dk)
59 points
by
adgasf
8y ago
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18 comments
164.
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by
adgasf
8y ago
Yes, the last line is for CI. It just runs the tool as a simple check that it built correctly. Cross-compilation does not work with Core RT anyway, so we can assume that you are always building for the host platform.
165.
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by
adgasf
8y ago
PureScript has a C++ back-end, which is an interesting prospect: https://github.com/andyarvanitis/purescript-native Our development process is very pleasant. We use VS Code, .NET Core and Ionide as an IDE. I find an ID
166.
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by
adgasf
8y ago
We wanted to make significant changes, so a gradual migration would not have been possible regardless of language. Regarding Scala vs F#, I do not know enough Scala to comment. Perhaps someone else can weigh in?
167.
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by
adgasf
8y ago
Haha indeed! My position is this: different programming languages have different strengths and weaknesses. C++ is crazy fast, but it lacks many high-level features (most notably do-notation). Efficiency and performance are its niche. Conver
168.
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by
adgasf
8y ago
The main reason was that team had more experience with F#. I think it is also more approachable than Haskell for OOP devs (C# to F# comparisons are quite common on the internet). I'm sure Haskell would also have been an excellent choic
169.
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by
adgasf
8y ago
We are currently rewriting Buckaroo in F# ( https://github.com/LoopPerfect/buckaroo/tree/buckaroo-redux ); previous versions were in modern Java. The productivity gains are tremendous... FParsec, async, asyncS
170.
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From PS4 to 1.44 MB Floppy: Porting Retro City Rampage to MS-DOS
(gamasutra.com)
3 points
by
adgasf
8y ago
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0 comments
171.
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Three Hundred Game Mechanics
(squidi.net)
4 points
by
adgasf
8y ago
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0 comments
172.
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adgasf
8y ago
I would take F# + Fable over Reason since Reason doesn't have computation expressions or do-notation
173.
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Purely Functional Retrogames
(prog21.dadgum.com)
1 points
by
adgasf
8y ago
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0 comments
174.
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Contrasting F# and Elm’s record types
(theburningmonk.com)
3 points
by
adgasf
8y ago
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0 comments
175.
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Improved Easing Equations
(joshondesign.com)
1 points
by
adgasf
8y ago
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0 comments
176.
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Logary – Suave Adapter Documentation
(logary.github.io)
1 points
by
adgasf
8y ago
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0 comments
177.
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Combined Strategic-Tactical Gaming
(kentaurus.com)
1 points
by
adgasf
8y ago
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0 comments
178.
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From Elm to Fable
(lucasmreis.github.io)
2 points
by
adgasf
8y ago
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0 comments
179.
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Elmish
(elmish.github.io)
4 points
by
adgasf
8y ago
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0 comments
180.
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Crysis 10 Years on [video]
(youtube.com)
1 points
by
adgasf
8y ago
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0 comments
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