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adamrezich
searching PlanetScale…
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61.
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FMAG: A single-instruction GPU virtual machine and toolchain
(github.com)
5 points
by
adamrezich
4mo ago
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1 comments
62.
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adamrezich
4mo ago
There's a huge difference between making your own streaming box that people have to buy in order to use, and buying the company that makes the streaming box built into basically every new TV.
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adamrezich
4mo ago
How about sheer panic after seeing the bill?
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adamrezich
4mo ago
Where are the panels sourced from?
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adamrezich
4mo ago
I meant that the games industry is a few decades old, and it's been dead for about a decade and a half or so now.
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adamrezich
4mo ago
> That... basically kills the entire gaming industry. > Am I missing something serious here Only just that the video games industry as we've known it for the past few decades is basically already dead—at best, it's a hollowe
67.
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by
adamrezich
4mo ago
This isn't really much of an excuse given contemporary models though. My current game project has a GUI editor mode and it was not difficult at all whatsoever to set it up such that whenever I run a debug build of the game: - It opens
68.
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by
adamrezich
4mo ago
Why is it only a matter of time? The AI-as-a-service companies are going to continue to improve their products by improving both the part that could be reproduced in a self-hosted setup, but also the “secret sauce” they put on top of that
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adamrezich
5mo ago
This religious lobby idea you have is hardly a real thing in the way you seem to imagine it being.
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adamrezich
5mo ago
Bummer, looks like most of the ones in South Dakota are assigned to noc@sd.net, so presumably they can't be used, despite being reserved.
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adamrezich
7mo ago
I've seen people genuinely wonder how one would go about making a 2D platformer without a generalized third-party physics engine—as though every single classic 2D platformer didn't have its own simple, bespoke physics simulation!
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adamrezich
7mo ago
> Without all those libraries you are bound to make boring 2d platformers. Perhaps if you're completely devoid of imagination. It is in fact possible to make video games without deferring to open-source libraries for every single as
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adamrezich
7mo ago
So, how many years until we'll see results, then?
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Pony Gets a Template Engine
(ponylang.io)
2 points
by
adamrezich
7mo ago
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0 comments
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adamrezich
7mo ago
Finally, some good video game development news!
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adamrezich
7mo ago
> In addition, although this case is about mystery boxes, we feel the need to address comments made by the NYAG about games, real world violence, and children. Those extraneous comments are a distraction and a mischaracterization we’ve a
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adamrezich
8mo ago
Very disappointed that this article ends just before it starts to get into anything concrete and interesting—I'm working on solving (a simplified subset of) very similar problems for a game I'm working on, and would love to learn
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adamrezich
8mo ago
Apparently it's Win+Shift+F23.
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adamrezich
8mo ago
Inform 7 is actually kind of fun to write once you get the hang of it. What's interesting though is, at least in my experience, LLMs are terrible at generating Inform 7 code specifically because it's so uncanny-valley-similar
80.
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adamrezich
8mo ago
> Laptops sell with Copilot buttons now. Is it the context menu key? Or did they do another Ctrl+Alt+Shift+Win+L thing?
81.
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adamrezich
9mo ago
Most people believe that most things are knowable, and happily defer to published statistics whenever possible.
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adamrezich
9mo ago
Imagine a world where Microsoft was pushing “Copilot” integration everywhere, just as they are in this one—but the proof was, actually, in the pudding. Windows was categorically improving, without regression, with each subsequent update. Lo
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adamrezich
9mo ago
Regardless of “what kind of ‘remake’” they were going for, they had about twice the development cycle of the original game to make it. None of the successful AAA “remakes” of the past few years (most of which are Japanese) had development c
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adamrezich
9mo ago
The failed remake in question is for Sands of Time (2003–2004) rather than for the original Prince of Persia (1989)—though, judging by this catastrophe, the remake development team wouldn't have been able to remake the original game in
85.
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adamrezich
9mo ago
This is a 23-year-old game we're talking about here. The design work was complete long before anyone working on this project was hired by Ubisoft, and proven in the form of a game that shipped several console generations ago. Ubisoft p
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adamrezich
9mo ago
Very sad to see Paul Graham boosting this slop on X.
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adamrezich
9mo ago
“I loved when the violent terrorists made sure to respect the velvet ropes in Statuary Hall.”
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adamrezich
10mo ago
SoA has not been a compiler-level feature in years. It has long since been a userspace module.
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adamrezich
10mo ago
No, it was not, due to time constraints.
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Hello Wavpacker
(allyourfaultforever.com)
1 points
by
adamrezich
11mo ago
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0 comments
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