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abcde666777
searching PlanetScale…
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8 ms
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91.
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abcde666777
8mo ago
It's astonishing to me that real software developers have considered it a good idea to generate code... and not even look at the code . I would have thought sanity checking the output to be the most elementary next step.
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abcde666777
8mo ago
Apologies for this comment!
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abcde666777
8mo ago
To be honest I find myself in disagreement with this attitude despite being a semi old-school programmer myself (I cut my teeth on C/C++/assembly in the early 00s). I think the author is caught up in the artist's dilemma - th
94.
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abcde666777
8mo ago
There's so many things in games that are taken for granted at play time but which actually take a lot of thinking and work to get right. Roads for instance aren't something which your typical player will look too closely at... but
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abcde666777
8mo ago
I'd expect this kind of outcome to be common for anything complex, but there seem to be more claims of success stories than horror stories. Various possibilities I suppose - I could just be overly skeptical, or failures might be kept o
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abcde666777
8mo ago
Well, I didn't articulate it but behind my comment was a question - who's actually upvoting this stuff and why? To me the claim of the article was silly on the surface of it, silly enough that I was surprised that folks consider i
97.
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abcde666777
8mo ago
Are these kinds of articles a new breed of rage bait? They keep ending up on the front page with thriving comment sections, but in terms of content they're pretty low in nutritional value. So I'm guessing they just rise because th
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abcde666777
8mo ago
I think my take on the matter comes from being a games developer. I work on a lot of code for which agentic programming is less than ideal - code which solves novel problems and sometimes requires a lot of precise performance tuning, and&#x
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abcde666777
8mo ago
It's strange to me when articles like this describe the 'pain of writing code'. I've always found that the easy part. Anyway, this stuff makes me think of what it would be like if you had Tolkein around today using AI to
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abcde666777
8mo ago
Well, for programming work which is essentially repetition (e.g. making another website not unlike thousands of others), it's no surprise that AI programming can work wonders - you're essentially using a sophisticated form of copy
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abcde666777
8mo ago
I'll sue the bastards for retroactive copyright infringement.
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abcde666777
9mo ago
Hi guys, I've come up with a new 64 bit number representation where 0xFFFFFFFF is infinity. Hell you know what every value is just infinity.
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abcde666777
9mo ago
Let's cut through some of the noise here. We only talk about these things behause we fear becoming obsolete and losing our livelihoods. Using the scarf example - nobody's paying you to knit it. Knitting it probably won't put
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abcde666777
9mo ago
There's a reason they call them 'interns' - because the results are going to be subpar.
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abcde666777
9mo ago
Regarding aspect ratio, I'd bet they would have explored oval shapes before long.
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abcde666777
9mo ago
This will sound arrogant, but I can't shake the impression that agent programming is most appealing to amateurs, where the kind of software they build is really just glorified UIs and data plumbing. I work on game engines which do some
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abcde666777
9mo ago
I think games, via player agency, have the potential to one day be more profound than any other existing medium, but we're also hamstrung by the fact that providing player agency requires being able to simulate how the world changes in
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abcde666777
9mo ago
Chess has a very specific win condition by which moves can be assessed. Many real world problems are much fuzzier than that and don't reduce neatly to algorithmic validation of 'correctness'.