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aaronsnoswell
searching PlanetScale…
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7 ms
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31.
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by
aaronsnoswell
10y ago
This article is terrible.
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aaronsnoswell
10y ago
Cheers, I wasn't aware of any other Brisbane's world wide. I'll clarify next time.
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aaronsnoswell
10y ago
Boeing Research & Technology | 3D Designer - Unreal Engine | Brisbane | ONSITE Hi folks. Interested in building the future of aviation? Come join a mixed reality research and development team within The Boeing Company, based in Australi
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aaronsnoswell
10y ago
This is fascinating to me - do you know of any documented cases where a leak prevented someone filing for claim(s)?
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aaronsnoswell
10y ago
Try 'HoloTour' for an amazing demo of virtual tourism on the HoloLens. [Edit]: Didn't realise that the linked video actually showed off HoloTour :)
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aaronsnoswell
10y ago
This x1000. So far most of the HoloLens apps are some variant of 'maps on tables' or 'floating screens'. This is totally wasting the potential of this platform.
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aaronsnoswell
10y ago
30s in to the video the narrator explains how TransferWise works. Am I correct in thinking that this problem is very NP-hard?
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TransferWise
(bloomberg.com)
1 points
by
aaronsnoswell
10y ago
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1 comments
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The Nauru files – leaked documents about Australian offshore detention
(theguardian.com)
4 points
by
aaronsnoswell
10y ago
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0 comments
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aaronsnoswell
10y ago
Own the platform.
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aaronsnoswell
10y ago
You might be interested to know that Rec Room has a multiplayer VR ping-pong / beer-pong game - just head to the upstairs loft area.
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aaronsnoswell
10y ago
Hopefully this is a pre-cursor to seeing HoloLens build support from UE4.
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aaronsnoswell
10y ago
Yay! Been waiting for collapsible comments for ever! Thanks!
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aaronsnoswell
10y ago
Have you seen the HoloLens by Microsoft? They've developed a custom silicon chip to off-board all the SLAM processing, and they use that for realtime localisation. Current SLAM techniques are absolutely fast enough for this, VR manufac
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aaronsnoswell
10y ago
1) What's the business goal of CryEngine putting this stuff out here. 2) (Possibly related) can you give an "I am not a lawyer, and don't speak for my employer, but here's a layman's take on it" interpretatio
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aaronsnoswell
10y ago
Would have been cooler if he received a new 2D shell in my opinion.
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aaronsnoswell
10y ago
Great. When are you coming to Australia?
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aaronsnoswell
10y ago
I'm curious to know; is this announcement something that an expert in these sorts of areas could have (or did?) predict months or years ago, given Google's recent jumps forwards in Machine learning products? Can someone with more
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aaronsnoswell
10y ago
Why did this make the front page of HN?
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aaronsnoswell
10y ago
+1 for using a wrapped-web stack approach. We've recently taken another look at the Electron/NodeJS/WebSocket stack - it allows you to build a native app using web technologies, even calling native (WinAPI) calls. This space
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aaronsnoswell
10y ago
I saw an internal demo of this technology 4 years ago at Windows Phone. Nice to see it finally making it's way into daylight.
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aaronsnoswell
11y ago
So far as I can tell from the scant technical details, this isn't a true 3D 360deg video solution. It seems like this camera will provide stereo 360deg video for horizontally aligned left-right eye positions, which is not the same as
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aaronsnoswell
11y ago
I have two questions that the steam page didn't answer; Can I play this in VR, and if not, why not? Jonathan Blow is a master artisan - I can't wait to try this game.
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aaronsnoswell
11y ago
I read it literally - as in, nothing interesting happened.
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aaronsnoswell
11y ago
Can someone explain what this is? Non-netflix user here.
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aaronsnoswell
11y ago
The Light Field Toolbox by Donald Dansereau allows you to view and modify Lytro Light fields and is open source, I've used it before. http://www.mathworks.com/matlabcentral/fileexchange/49683-li...
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aaronsnoswell
11y ago
"Then, to simulate a real-world camera, a lens-distortion is performed on the image by using a small pixel shader. It does not only distorts the image, it also introduces small chromatic aberrations on the edges of the frame, by slight
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aaronsnoswell
11y ago
Part 1 of an ongoing 4-part write-up. In part four he has released an alpha preview of his open source Oculus and VR framework; see http://github.com/Doc-Ok/OpticalTracking . tl;dr; The Oculus positional tracker system
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Reverse-engineering how the Oculus Rift DK2′s tracking system works (2014)
(doc-ok.org)
44 points
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aaronsnoswell
11y ago
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3 comments
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Reverse-engineering how the Oculus Rift DK2′s tracking system works (2014)
(doc-ok.org)
2 points
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aaronsnoswell
11y ago
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0 comments
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