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a_e_k
searching PlanetScale…
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62 ms
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661.
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by
a_e_k
11y ago
"You can see the low legibility of Helvetica if you type texts in a small size and make them blur. Some texts become blended and hard to decipher. They say that Apple developed San Francisco fonts in order to make small size texts in A
662.
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a_e_k
11y ago
At least in 3-space, they also have an interesting relationship with signed tetrahedral volumes, the scalar triple product, and Pluecker coordinates. I once got a published paper out of those connections ( http://www.cs.utah.edu
663.
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a_e_k
11y ago
Yes, I've noticed their newer calculators now use the same style rubber or plastic keys as everyone else uses without that nice snap that the old had. I loved being able to key things in without looking. Also, the battery life was do
664.
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a_e_k
11y ago
That's a bit of a running joke. It's funnier in the working draft PDFs of the standard, e.g.: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n429...
665.
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a_e_k
11y ago
As a fairly modern example, let me suggest "Physically Based Rendering" by Pharr and Humphreys [1]. It is a complete (and fairly large) book in the LP style. There are couple of sample chapters available online that you can view
666.
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a_e_k
11y ago
Tracking is one thing that bothers me. The other are video ads that hijack my speakers and sap my bandwidth, pop over ads that hijack my screen focus, etc. Those are where I draw the line. I don't use explicit ad blockers, but I do r
667.
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a_e_k
11y ago
Or "I'm going to take a maths course"? :-)
668.
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a_e_k
11y ago
I still like it for taking notes. Stuff seems to stick better in my mind when I take notes by hand compared to when I take notes by typing.
669.
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a_e_k
11y ago
All good points. I'd also add: * Discarding data when finishing a bucket means that you have to produce final-quality pixels before moving on. Path tracing allows the renderer to produce an initial, crude pass over the pixels and the
670.
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a_e_k
11y ago
There was a nice recent paper in JCGT that dealt with using noise to model terrain. It does a nice job of creating gently rolling hills. Modeling Real-World Terrain with Exponentially Distributed Noise ( http://jcgt.org/publ
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a_e_k
11y ago
Yikes! First company I ever worked for wasn't particularly flashy, but I did like that they had a "12-hour rule" to guard against that. The policy was that you wouldn't be expected back at work in fewer than 12 hours a
672.
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a_e_k
11y ago
Most of it is here: http://www.overcomingmovementdisorder.com/
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a_e_k
11y ago
There's been some work on encoding video with triangles. See "Video Compression Using Data-Dependent Triangulations" ( http://www-home.htwg-konstanz.de/~umlauf/Papers/cgv08.pdf ) for example.
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a_e_k
11y ago
Yes, it's not exactly equivalent here but it's pretty close. Basically, Sobel kernels are analogous to the 1st derivative and the Laplacian is analogous to the 2nd. You'll also often see the Laplacian combined with a Gaussia
675.
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a_e_k
11y ago
The Laplacian.
676.
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a_e_k
11y ago
Garland and Heckbert had a nice algorithm for this sort of thing in their 1995 paper, "Fast Polygonal Approximation of Terrains and Height Fields." The paper is mainly devoted to height fields, obviously, but at the end they demo
677.
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a_e_k
11y ago
One of my favorite authors, Jorge Luis Borges, wrote a short story, "Tlön, Uqbar, Orbis Tertius," based on Berkeleyan philosophy. I thought again of this passage when I read the headline: "Things duplicate themselves on Tlön
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a_e_k
11y ago
Yes: http://www.reddit.com/r/gamedev/comments/358eyf/
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a_e_k
12y ago
I'll second your first point about hard copies. It's one thing to skim a PDF on the screen to see if it might be worth my time, but if I really want to grok a paper I'm marking up a hardcopy. This has also made me appreciati
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a_e_k
12y ago
From random.org, used as a source for the data: > RANDOM.ORG offers true random numbers to anyone on the Internet. The randomness comes from atmospheric noise, which for many purposes is better than the pseudo-random number algorithms ty
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a_e_k
12y ago
I got to see the SBX-1 when it came to port in Seattle a couple of years ago. It's one odd-looking duck: http://www.naval-technology.com/projects/sea-based-x-band-ra...
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a_e_k
12y ago
Do you think there could ever be a revival of print programming magazines like DDJ? Blog posts on the web and whatnot can be nice and timely, but I really miss the older style of longer-form, curated, edited articles that I could physicall
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a_e_k
12y ago
Darn. It's safe to say that I wouldn't be where I am today without DDJ's influence while growing up. I'll always have fond memories of turning to Michael Abrash's column first thing on getting a new issue. DDJ wi
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a_e_k
12y ago
"Sunday: Lay on my back most of the day, reading, sleeping and day-dreaming. Very literary. Some women, however, resent it, so young writers should choose their wives with care. Many a promising career has been wrecked by marrying t
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a_e_k
12y ago
It's reminiscent of a binary zone plate [1] in a slightly altered Cartesian form. Zone plate images are fairly commonly used for testing image filtering. [1] http://en.wikipedia.org/wiki/Zone_plate
686.
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a_e_k
12y ago
Try the sample chapter from the Physically Based Rendering book: http://www.pbrt.org/chapters/pbrt_chapter7.pdf
687.
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a_e_k
12y ago
I've been using GLOBAL with a slightly tweaked gtags.el for almost 5 years now. It's definitely served me well.
688.
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a_e_k
12y ago
You could perhaps implement std::equal_range() [0] that way. It behaves somewhat similarly to doing two slightly different binary searches (to find both the lower and upper bounds on where a key could be legally inserted into a sorted rang
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a_e_k
12y ago
I can't go into any specifics, but the general approach that most places use these days is to assign complete frames to each node on the renderfarm. The nodes are multi-core and threads divvy up the work of rendering the image in tile
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a_e_k
12y ago
Almost everyone parallelizes on frames.
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