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19 ms
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151.
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by
_cart
6y ago
(author here) Here is a link to a conversation we had about this in the Amethyst community: https://community.amethyst.rs/t/bevy-engine-addressing-the-e...
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Bevy 0.3: game engine built in Rust
(bevyengine.org)
243 points
by
_cart
6y ago
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55 comments
153.
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by
_cart
6y ago
Github issues/roadmaps are the source of truth for the project. I totally get that its not as easily digestible as a well formatted document, but anything that isn't directly tied to the backlog is immediately out of date the seco
154.
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by
_cart
6y ago
We don't really have a good end-to-end demo at this point. We're still building out some of the "core" pieces of state management (namely the Scene system, which works in the current form but isn't fully featured ye
155.
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by
_cart
6y ago
I'm glad it worked for you! All credit goes to @lachlansneff and @aclysma. They really did a great job here :)
156.
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by
_cart
6y ago
We are considering async systems, but in general I do think that allowing them to suspend execution across frames would be undesirable (at least as a default).
157.
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by
_cart
6y ago
Lead developer here. Feel free to ask me anything!
158.
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Bevy 0.2
(bevyengine.org)
253 points
by
_cart
6y ago
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43 comments
159.
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by
_cart
6y ago
Nope no changes on our end. Very weird / makes me trust github pages a little less.
160.
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by
_cart
6y ago
Yup! High level and low level networking is definitely on our radar, but it also isn't our immediate priority.
161.
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by
_cart
6y ago
Hmm I'm hosting this on github pages, so maybe its related to how they're issuing certs for my domain. I'll look into it. Thanks for the report!
162.
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by
_cart
6y ago
1. I want to be ambitious while also being realistic. AAA studios won't even consider using Bevy until it has more features and has stood the test of time. So in the short term our market is essentially "indies and enthusiasts&quo
163.
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by
_cart
6y ago
Creator of Bevy here. I just announced Bevy yesterday and the response so far has exceeded my wildest expectations. I'm happy to answer whatever questions people have!