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TheHideout
searching PlanetScale…
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91.
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Tough Questions
(github.com)
1 points
by
TheHideout
7y ago
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0 comments
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Embodied Cognition
(en.wikipedia.org)
1 points
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TheHideout
7y ago
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0 comments
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TheHideout
7y ago
I'm working on a PhD in cognitive science. Something that I think relates to this is the idea of Emboddied Cognition [0], and in particular off-line emboddied cognition, where you use sensorimotor mechanisms in your body while thinking
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TheHideout
7y ago
While I didn't give super detailed instructions, I posted something similar for a cyberpunk face-shield prop I made [0]. I started with a cheap VR toy and pretty much everything else is from Adafruit. [0] https://imgur.com&#
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TheHideout
8y ago
I find it extremely helpful for collecting inspiration for my art / gamedev projects. I also often hire artists and animators and being able to put together a references board for them is extremely helpful and efficient for communicati
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TheHideout
8y ago
I did my undergraduate in Aerospace Engineering and Astrophysics, then graduate work in Space Systems Engineering and regular Systems Engineering. I also did plasma physics research at Princeton. Now I'm doing aerospace vehicle modelin
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TheHideout
8y ago
I also went to graduate school in The Netherlands, studying Space Systems Engineering at TU Delft. The article does a good job at describing what the student life is like there and common pitfalls that will set you back. The ideas are good,
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TheHideout
8y ago
This is something I personally made over the last week.
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Show HN: Demoscene Inspired Cyberpunk Helmet/Faceshield
(imgur.com)
4 points
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TheHideout
8y ago
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2 comments
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TheHideout
8y ago
For me, Pinterest works exactly how I want it to - as a store for inspiration images. I use it heavily for storing concept art to later draw inspiration from when doing game design, digital art, or screen-printing designs. Granted, I don&#x
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Introduction to Virtual Go (2013)
(gafferongames.com)
2 points
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TheHideout
8y ago
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0 comments
102.
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TheHideout
9y ago
I've been making a soon to be released 7th Guest-esque haunted mansion puzzle game! http://www.doctorarcana.com
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TheHideout
9y ago
If anyone is interested in further reading, I designed one of the smallest known Hall Thrusters while doing a research internship at Princeton University [1]. [1]: https://www.dropbox.com/s/qd97lsm5iw3cvt3/CHT_Pape
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TheHideout
9y ago
At first I thought this was some sort of combo Sci-Hub meets Blockchain, where journal articles were inserted into the chain as a timestamp of release as well as circumvention of censorship.
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TheHideout
9y ago
One of my favorite HN posts [1] relates directly to this. It was called "Prolific Engineers Take Small Bites". The big idea was to 1. take small bites, 2. make meaningful change, and 3. commit often. In the original article commit
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12 BIG IDEAS from Game Design You Should Know
(eleganthack.com)
1 points
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TheHideout
10y ago
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0 comments
107.
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TheHideout
10y ago
As a game designer, I've been trying to get better at vis comm. Are there any books you might recommend? Thanks.
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TheHideout
10y ago
I recently made a tiny laser turret that's controlled by a video game controller. https://www.youtube.com/watch?v=wlMuXKNZ748
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TheHideout
10y ago
Aut Vincere Aut Mori, Ad Victoriam Aeternam - Conquer or Die, to Eternal Victory This is the kind of guy I want on my team.
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TheHideout
10y ago
I write retro indie videogames and averaged 1k/mo for the first year and a half after my last release [1]. That dies off pretty quickly if you don't constantly promote though. I have a couple new games launching later this year, o
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TheHideout
11y ago
I'm working on the successor to my gothic RPG: Manor of the Damned! ... Think legend of zelda (SNES) meets Castlevania. :D http://www.TheHideoutGames.com