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TheHideout
searching PlanetScale…
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9 ms
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by
TheHideout
3y ago
Also on the topic of media, I helped make a pc puzzle game inspired by cabinets of curiosities and an old game called 7th Guest that people might be interested in [0]. [0] https://store.steampowered.com/app/831070/
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TheHideout
3y ago
Are the agents independent or are they affected by neighbors? It would be nice to see some classic ABM examples like wolf-sheep population, flocking, and wildfire spread to demonstrate the utility of this.
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by
TheHideout
3y ago
Does anyone know of a good way to do something like this with Discord chats? I keep a running development log on a rust gamedev server that I'd like to export to markdown.
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Google Sold Its Engineers on Management (2013)
(hbr.org)
19 points
by
TheHideout
3y ago
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7 comments
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by
TheHideout
3y ago
Tangentially related, Melotron is the name of a fantastic synthpop band. https://en.wikipedia.org/wiki/Melotron
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There Are Unknown Unknowns
(en.wikipedia.org)
5 points
by
TheHideout
3y ago
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0 comments
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by
TheHideout
4y ago
From a control system perspective: Nise - Control Systems Engineering: https://www.amazon.com/Control-Systems-Engineering-Norman-Ni... Friedland - Control System Design: https://www.amazon.com/Control-System
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by
TheHideout
4y ago
This could have also been prevented using Yoda Notation with 0 == _someLongNamedMap.count(...). https://en.wikipedia.org/wiki/Yoda_conditions
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Jitterbugs – Why moving your pixels at sub-pixel precision is hard
(marioslab.io)
1 points
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TheHideout
4y ago
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0 comments
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TheHideout
4y ago
Happy to see slynyrd featured here. Not only is his art great, but he is a nice person and gives quality personal critiques of your pixel art via his patreon on request, of which I'm a member.
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by
TheHideout
4y ago
Alternate take - if you submit content you think is interesting, you can now see people who submit similar interesting content and go check out their posts. I tried it and found some stuff I'm genuinely interested in.
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Turkey’s Pricey, Fairy-Tale Ghost Town
(atlasobscura.com)
2 points
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TheHideout
4y ago
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0 comments
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by
TheHideout
4y ago
This seems like an interesting optical solution to the "cocktail party problem", which can be solved using Independent Component Analysis [0] [0] https://en.wikipedia.org/wiki/Independent_component_analysis
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TheHideout
4y ago
Very cool. I have a ton of old qbasic/freebasic projects that would be fun to give them life again on the web. http://syn9.thehideoutgames.com/
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by
TheHideout
4y ago
Point-Shoot-Operate, this is the same method we use when operating submarine nuclear power plants. Years later I still do it when doing anything hazardous.
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TheHideout
4y ago
Nice work. I remember being very critical of the first version of this a year ago and it looks like you legitimately took the feedback to heart. Thanks.
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TheHideout
5y ago
Thanks. I saw it on the subdomain and page header bar on the privacy policy page.
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TheHideout
5y ago
Looks like something I'd definitely use. But first, how do I ensure that my personal, browsing, and financial data is not shared with third parties and not collected for anything other than core functionality? Also, what is the purpose
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TheHideout
5y ago
Another good one is to get comfortable with drawing to improve your ability to communicate ideas visually.
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by
TheHideout
5y ago
Design of Experiments + ANOVA for characterizing and optimizing systems Edit for typo
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TheHideout
5y ago
I personally like to make small video games, and I use the game as an excuse to learn some other technology by incorporating it. I've been doing this to learn Rust [0]. If you want to do something similar, I have a huge list of video g
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Brabham BT46
(en.wikipedia.org)
1 points
by
TheHideout
5y ago
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0 comments
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by
TheHideout
5y ago
It's unfortunate that the article speaks so much of NASA engineers and managers, but fails to mention the actual engineers that designed, built, and tested it: TRW (now Northrup Grumman) and Ball Aerospace. > The concepts used to cr
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TheHideout
5y ago
Interesting. Thanks for the note.
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by
TheHideout
5y ago
Related: If anyone is interested, I've been working on an ECS based mini-game framework in Rust [0] that runs with this idea. It has a 1200 hz simulation clock, 60 hz rendering clock, and 150 hz physics integrator (Euler). I've al
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TheHideout
5y ago
thanks!
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by
TheHideout
5y ago
Good luck, I'm working this same plan here! I also do contract game dev on the side which helps me work out engine ideas / tooling [0]. [0] https://doctorarcana.com/
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TheHideout
5y ago
I like seeing the thought process by this person trying to explore different strategies based on their existing knowledge. There appears to be a critical point in the article where the author makes a plot of the noise outputs and says it re
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by
TheHideout
5y ago
Not only was this really enjoyable to watch, but it shares some interesting knowledge about squirrels and includes a bunch of creative applications of analog and digital tech.
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Backyard Squirrel Maze 2.0- the Walnut Heist
(youtube.com)
1 points
by
TheHideout
5y ago
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1 comments
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