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TeddyDD
searching PlanetScale…
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121.
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by
TeddyDD
9y ago
It's hard to find comprehensive comparation. I think Dat is something like IPFS while Beaker is something like Zeronet but it uses Dat instead some custom transfer protocol. I don't get why Dat and IPFS are developed separately -
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TeddyDD
9y ago
Well, It's web browser so I think Electron is justified here :)
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TeddyDD
9y ago
I like tool called "just". It's simple command runner inspired by make. https://github.com/casey/just One could argue that tool like this makes no sense since make is installed almost everywhere but I&#x
124.
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TeddyDD
9y ago
I fell opposite: I appreciate simplicity of Smalltalk syntax, but I prefer environment bases of files
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TeddyDD
9y ago
Main advantages are tight integration with engine and ease of use. As I wrote here: https://news.ycombinator.com/item?id=15310477 GDScript is not very fast but It's rally an issue. In 3.0 where we will have C# and GDNa
126.
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TeddyDD
9y ago
Not sure if this is what you are looking for but there is high level networking API coming in Godot 3.0 http://docs.godotengine.org/en/latest/learning/features/netw...
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TeddyDD
9y ago
Performance is fine in most cases. While GDSCript is quite slow it's rare to be the bottleneck. You can always port perfrormance critical code to C++ (or to basically any language in 3.0). You can try to optimize game without other lan
128.
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TeddyDD
9y ago
That's why I use todo.txt TaskWarrior and org mode are interesting as well. I have to look into differences between then.
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TeddyDD
10y ago
I hope you mean free as freedom. I'm not surprised that Pico is not open source. It's still in development and author is really careful about design and building a community around it. Pico is such a creative environment thanks to
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TeddyDD
10y ago
I wonder what set up you have for c++ in VCode (plugins etc) I'm learning c++ at university and currently I use CodeBlocs since it have quite nice code completion.