Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
StellarScience
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
10 ms
·
61.
▲
by
StellarScience
2y ago
Stellar Science | Hybrid USA Washington DC (Tysons VA), Albuquerque NM, Dayton OH | Full time, INTERNS/co-ops | U.S. citizenship required | https://www.stellarscience.com Company: We're a small scientific software deve
62.
▲
by
StellarScience
2y ago
Stellar Science | Hybrid USA Washington DC (Tysons VA), Albuquerque NM, Dayton OH | Full time, INTERNS/co-ops | U.S. citizenship required | https://www.stellarscience.com Company: We're a small scientific software deve
63.
▲
by
StellarScience
2y ago
Stellar Science | Hybrid USA Washington DC, Albuquerque NM, Dayton OH | Full time, INTERNS/co-ops | U.S. citizenship required | https://www.stellarscience.com Company: We're a small scientific software development comp
64.
▲
by
StellarScience
2y ago
> Making a unity / jumbo build work for a project with 10,000+ files and millions of lines of code is not simple at all For years we rolled our own unity build, but now CMake supports it directly through CMAKE_UNITY_BUILD and CMAKE_
65.
▲
by
StellarScience
2y ago
Thanks for providing all those links. Indeed, the key there is peak magnitude. BlueWalker 3 has a giant array that reflects light like a mirror. So when you happen to get the angle of incidence exactly equal to the angle of reflection, it
66.
▲
by
StellarScience
2y ago
There certainly is a real concern for astronomers, but the photo illustrations used in the article are selected to make things seem worse than they really are. They're wide field of view, long-duration exposures. That used to be the
67.
▲
by
StellarScience
2y ago
Stellar Science | Hybrid USA Washington DC, Albuquerque NM, Dayton OH | Full time, INTERNS/co-ops | U.S. citizenship required | https://www.stellarscience.com Company: We're a small scientific software development comp
68.
▲
by
StellarScience
2y ago
I've programmed in C++ for years and this behavior has never been a problem I've seen in any real codebase that I've worked on, and I've never heard anyone complain about this behavior. And that's without ever seein
69.
▲
by
StellarScience
3y ago
Stellar Science | Hybrid USA Washington DC, Albuquerque NM, Dayton OH | Full time, INTERNS/co-ops | U.S. citizenship required | https://www.stellarscience.com Company: We're a small scientific software development comp
70.
▲
by
StellarScience
3y ago
Stellar Science | Hybrid USA Washington DC, Albuquerque NM, Dayton OH | Full time, INTERNS/co-ops | U.S. citizenship required | https://www.stellarscience.com Company: We're a small scientific software development comp
71.
▲
by
StellarScience
3y ago
Stellar Science | Hybrid USA Washington DC, Albuquerque NM | Full time, INTERNS/co-ops | U.S. citizenship required | https://www.stellarscience.com Company: We're a small scientific software development company that de
72.
▲
by
StellarScience
3y ago
Stellar Science | Hybrid USA Washington DC, Albuquerque NM | Full time, INTERNS/co-ops | U.S. citizenship required | https://www.stellarscience.com Company: We're a small scientific software development company that de
73.
▲
by
StellarScience
3y ago
Stellar Science | Hybrid USA Washington DC, Albuquerque NM | Full time, INTERNS/co-ops | U.S. citizenship required | https://www.stellarscience.com Company: We're a small scientific software development company that de
74.
▲
by
StellarScience
3y ago
Stellar Science | Hybrid USA Washington DC, Albuquerque NM | Full time, INTERNS/co-ops | U.S. citizenship required | https://www.stellarscience.com Company: We're a small scientific software development company that de
75.
▲
by
StellarScience
3y ago
Stellar Science | Hybrid USA Washington DC, Albuquerque NM | Full time, internships/co-ops | U.S. citizenship required | https://www.stellarscience.com Company: We're a small scientific software development company tha
76.
▲
by
StellarScience
3y ago
Stellar Science | Hybrid USA Washington DC, Albuquerque NM | Full time, internships/co-ops | U.S. citizenship required | https://www.stellarscience.com Company: We're a small scientific software development company tha
77.
▲
by
StellarScience
3y ago
In 2001, having a background image was cool. It's the original "agile" site; I guess they haven't touched it since then. I also enjoy the 2010 version: https://www.halfarsedagilemanifesto.org/ .
78.
▲
by
StellarScience
3y ago
We leverage many third party C++ libraries with complex templates, concepts, and constexpr expressions that seem to require lots of CPU to compile. We've found unity builds to be almost 3X faster, so we make it the default for both dev
79.
▲
by
StellarScience
4y ago
> a traditional async code review process This is not a very old "tradition." We started code reviews back in the 2000s with in-person small group code reviews, and only later moved to the tool-based async code reviews that are
80.
▲
by
StellarScience
4y ago
Indeed the experiment conducted by the CMU SEI seemed as if it were designed with the specific intent to disprove the 10X factor that multiple other studies had shown. They first taught all the developers to follow the CMU SEI "Persona
81.
▲
by
StellarScience
4y ago
MSVC lacks -Og because it instead treats inlining, optimization, and inclusion of debug information as separate, orthogonal choices. These days I rarely build a whole MSVC project as "Debug" without optimization. Instead I enable
82.
▲
by
StellarScience
4y ago
There's also this bit: > The idea that Uber drivers are "independent contractors" was always a tissue-thin fiction The truth is the opposite: the idea that they are employees is a tissue-thin fiction. They supply their own
83.
▲
by
StellarScience
4y ago
Wow, I am very sorry to hear about that and thank you for letting us know. If a candidate's resume looks strong enough that we request a code sample, our policy is to always get back to them to let them know either way. As for what we&
84.
▲
by
StellarScience
4y ago
Stellar Science | Hybrid USA Washington DC, Albuquerque NM, Dayton OH | Full time, INTERNS/co-ops | U.S. citizenship required | www.stellarscience.com Company: We're a small scientific software development company that develops cu
85.
▲
by
StellarScience
4y ago
Stellar Science | Hybrid USA Washington DC, Albuquerque NM, Dayton OH | Full time, internships/co-ops | U.S. citizenship required | www.stellarscience.com Company: We're a small scientific software development company that develop
86.
▲
by
StellarScience
4y ago
Based on a great article we read almost 15 years ago ("Effective Code Reviews Without the Pain": https://www.developer.com/guides/effective-code-reviews-with... ), we start most code review comments with &quo
87.
▲
by
StellarScience
4y ago
Votager 1 hasn't changed its trajectory much since 1980, so just modeling its trajectory from there would be fairly accurate. However, they also calculate range precisely by sending it pings and timing its response. They calculate velo
88.
▲
by
StellarScience
4y ago
We've adopted single entry / single exit except for short functions (< 10-15 lines), where all the returns are clearly visible at once. It seemed to placate both sides, and it allows you to write that simple 'findFoo
89.
▲
by
StellarScience
4y ago
This is indeed an amazing feature, and good languages copy ideas from each other. I believe C# has had this for years. C++ just got it with C++20 coroutines, though it still takes some work to use since std::generator didn't make it in
90.
▲
by
StellarScience
4y ago
This incredibly powerful facility is also available in C++20 with coroutines. 'yield return' is written as 'co_yield'. Also since "iterator" means something else in C++, this special usage of coroutines is call
More ›