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SkyDrone
searching PlanetScale…
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10 ms
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61.
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by
SkyDrone
13y ago
The core application UI is in OpenGL ES. For option screen etc. on BlackBerry 10 we use Cascades (based on QT).
62.
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by
SkyDrone
13y ago
The system can instantly adapt to available bandwidth and does not need buffering of frames like h.264 or similar codecs. So even with a very bad connection you will have a snappy video. If you loose connection completely - of course the vi
63.
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by
SkyDrone
13y ago
real perceivable end-to-end video latency
64.
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by
SkyDrone
13y ago
I would suggest to read "The geeky stuff" section on our campaign page, it explains how we achieve low latency. If you want to know specific details I am happy to elaborate.
65.
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by
SkyDrone
13y ago
You can switch it off if you want ;-)
66.
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by
SkyDrone
13y ago
I would suggest to read "The geeky stuff" section on our campaign page. If you want to know specific details I am happy to elaborate.
67.
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by
SkyDrone
13y ago
As mentioned above, LTE latency really isn't that bad. Just most implementations on top of it usually result in high latency. I think we avoid this pretty good in our project.
68.
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by
SkyDrone
13y ago
We get below 150ms end-to-end latency. Check out our project page where we describe what we do different to achieve this.
69.
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by
SkyDrone
13y ago
Agreed. We will definitely think about your good suggestion of doing a community review of relevant code parts.
70.
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by
SkyDrone
13y ago
Thanks for the link - you have a very interesting project as well. We can get up to 30fps on HD resolution. But our own codec is also less computing intensive than h.264. We sacrifice bandwidth efficiency a bit for that though.
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by
SkyDrone
13y ago
Of course we are not reinventing anything on the cryptography side but using standard AES256 implementations.
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Sky Drone FPV: NSA-proof Video Transfer System for Consumer Drones
(indiegogo.com)
32 points
by
SkyDrone
13y ago
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51 comments