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SkarredGhost
searching PlanetScale…
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16 ms
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61.
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Intel made smart glasses that look normal
(theverge.com)
4 points
by
SkarredGhost
9y ago
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0 comments
62.
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Vive Pro Is Targeted at Prosumers and Will Be More Expensive Than Consumer Vive
(roadtovr.com)
3 points
by
SkarredGhost
9y ago
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1 comments
63.
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Riftcat releases VRidge v2.0
(skarredghost.com)
1 points
by
SkarredGhost
9y ago
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0 comments
64.
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Interview with HTC Vive China President on Vive Devices and Chinese VR Market
(skarredghost.com)
1 points
by
SkarredGhost
9y ago
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0 comments
65.
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Facebook Open-Sources ‘Detectron’ Computer Vision Algorithm for AR Research
(roadtovr.com)
1 points
by
SkarredGhost
9y ago
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0 comments
66.
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All the best AR and VR news from CES 2018
(skarredghost.com)
1 points
by
SkarredGhost
9y ago
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0 comments
67.
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Pimax 8K review at CES 2018
(roadtovr.com)
1 points
by
SkarredGhost
9y ago
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0 comments
68.
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Multiplayer AR : why it’s quite hard
(medium.com)
1 points
by
SkarredGhost
9y ago
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0 comments
69.
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Here’s What Could Be in HTC’s ‘Vive 1.5’
(roadtovr.com)
1 points
by
SkarredGhost
9y ago
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0 comments
70.
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Some predictions for virtual reality in 2018
(skarredghost.com)
3 points
by
SkarredGhost
9y ago
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0 comments
71.
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Popular VR development library VRTK is shutting down
(skarredghost.com)
2 points
by
SkarredGhost
9y ago
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0 comments
72.
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Vive Focus specifications revealed, pre-orders will open on 12/12 for $600
(skarredghost.com)
2 points
by
SkarredGhost
9y ago
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0 comments
73.
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How Nvidia Research Is Reinventing the Display Pipeline for the Future of VR
(roadtovr.com)
1 points
by
SkarredGhost
9y ago
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0 comments
74.
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Apple AR Headset Coming in 2020 with Brand New OS
(uploadvr.com)
1 points
by
SkarredGhost
9y ago
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0 comments
75.
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How to install ARCore on all Android phones using ARCoreForAll
(skarredghost.com)
1 points
by
SkarredGhost
9y ago
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0 comments
76.
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Does Virtual Reality give addiction? A psychologist answers this question
(skarredghost.com)
1 points
by
SkarredGhost
9y ago
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0 comments
77.
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What VR headset should you buy? Some rules of thumb can help you
(skarredghost.com)
12 points
by
SkarredGhost
9y ago
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1 comments
78.
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All the news from the Oculus Connect 4
(skarredghost.com)
2 points
by
SkarredGhost
9y ago
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0 comments
79.
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Pixel 2 and Daydream View: New Experiences in AR and VR
(blog.google)
1 points
by
SkarredGhost
9y ago
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0 comments
80.
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All You Need to Know about Brain Computer Interfaces in VR and AR
(skarredghost.com)
1 points
by
SkarredGhost
9y ago
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0 comments
81.
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ZED Mini Turns Rift and Vive into an AR Headset from the Future
(roadtovr.com)
1 points
by
SkarredGhost
9y ago
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0 comments
82.
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Virtual Reality headset for Commodore 64
(youtube.com)
1 points
by
SkarredGhost
9y ago
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0 comments
83.
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Otus Tracker Uses Valve’s Lighthouse Tech for Drone Motion Capture
(uploadvr.com)
1 points
by
SkarredGhost
9y ago
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0 comments
84.
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ARKit and ARCore will not usher massive adoption of mobile AR. The AR Cloud Will
(medium.com)
2 points
by
SkarredGhost
9y ago
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0 comments
85.
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Use Guiard's principles when designing your next application in virtual reality
(skarredghost.com)
1 points
by
SkarredGhost
9y ago
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0 comments
86.
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Technical insights: How is ARCore better than ARKit?
(medium.com)
2 points
by
SkarredGhost
9y ago
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0 comments
87.
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Round-up of all the best virtual reality news from SIGGRAPH 2017
(skarredghost.com)
1 points
by
SkarredGhost
9y ago
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0 comments
88.
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New camera designed by Stanford could improve robot vision and VR
(news.stanford.edu)
1 points
by
SkarredGhost
9y ago
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0 comments
89.
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Oculus reveals Marvel Powers VR, a full funded game on Marvel heroes
(oculus.com)
2 points
by
SkarredGhost
9y ago
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0 comments
90.
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Rift and Touch to Cost $500 at End of Oculus Sale
(roadtovr.com)
1 points
by
SkarredGhost
9y ago
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0 comments
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