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SirHound
searching PlanetScale…
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63 ms
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331.
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by
SirHound
9y ago
They're not looking as much as you think: https://twitter.com/othermaciej/status/885999233463009280 The overall vibes leaking from the Safari team on this matter have been arrogant, detached. I don't hol
332.
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SirHound
9y ago
Certainly one way to raise a savvy digital generation.
333.
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SirHound
9y ago
At this point, the velocity is too great to stop AI before it can solve most of the problems listed in this post (which are, from today's vantage point, relatively low-hanging fruit). I can see an argument that we might not make it to
334.
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SirHound
9y ago
This opinion is probably the single greatest unifier I've experienced when visiting different countries.
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Declarative animation, physics and input tracking with Popmotion x React
(popmotion.io)
2 points
by
SirHound
9y ago
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0 comments
336.
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SirHound
9y ago
There's nothing better about pre-5 html and JS is used for a lot more than sticky toolbars (which can be made with just CSS anyway)
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SirHound
9y ago
> Design hubris is one of the world's most important problem. Probably not, and I disagree entirely besides. We shouldn't break design paradigms or expected behaviour. But design in UI helps us navigate and create a clear menta
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SirHound
9y ago
Designers and developers are definietly not blameless. Although AMP is clearly a Business People invention, it wouldn't have been adopted if the web was quicker on mobile networks and CPUs.
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SirHound
9y ago
> IMHO the mobile web is terrible BECAUSE of lost screen real estate due to all these sticky elements. I agree, and fight these at work (with varying success). That's no excuse to block the most accessible real estate - there are pl
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SirHound
9y ago
We have an ecosystem that's free, it is the web. The spam, the malware: A great deal of web apps don't have these issues. We need to continue to enhance the web as an application platform, rather than hobble it.
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SirHound
9y ago
I submitted with the original headline, seems to have been edited?
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Developing for the mobile web is a constant headache
(popmotion.io)
99 points
by
SirHound
9y ago
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74 comments
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Show HN: Popmotion x React – Declarative animations, physics and input tracking
(popmotion.io)
6 points
by
SirHound
9y ago
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0 comments
344.
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SirHound
9y ago
> Also, you can't do much more with a HUD as far as information goes without distracting the driver. Overlaying your current route over the road itself rather than on an abstracted representation would be a good one.
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SirHound
10y ago
London is shit though. Last night I booked an Uber, if I'd been asked to imagine a reasonable price for the trip I would have come up with something a lot like the price I was charged. If it was a normal taxi I'd have been charged
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SirHound
10y ago
Did you miss a zero?
347.
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SirHound
10y ago
"DHTML" was a term long dead while people still thought you couldn't make apps in JS. I doubt he was referring to snow scripts.
348.
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SirHound
10y ago
With that salary you could easily save £1500 a month
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SirHound
10y ago
He was naturalised.
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SirHound
10y ago
I'm a party member - what's the best way to get more involved with the party?
351.
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Eight reasons CSS transitions are the absolute worst
(popmotion.io)
1 points
by
SirHound
11y ago
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0 comments
352.
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SirHound
11y ago
Fundamentally, it works with every API you can stuff a number into. "Number" includes stuff like hex/rgb values and complex strings, too. So yeah, it does work with React, however : 1) It will only do CSS value detection (st
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SirHound
11y ago
Yeah, thanks for spotting that - that should be a link to the Get Started tutorial. Basically I was experimenting with funding models and Popmotion Pro was a commercial licence that I tried a subscription model for, and a flat rate for. Nei
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A new render loop for web animation
(popmotion.io)
15 points
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SirHound
11y ago
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4 comments
355.
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SirHound
11y ago
Specifically: http://popmotion.io/guides/feature-comparison Generally: I made this primarily for interfaces. Greensock has way more powerful sequencers for longer animations ie banners, but it comes with a cost (multip
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SirHound
11y ago
Thanks man :) Was hoping it wasn't too ambiguous, good to get some feedback.
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SirHound
11y ago
I've used this to plug into D3 setters before. It's more of an agnostic motion engine - primarily for DOM and SVG but you could use this easily with WebGL or Canvas using the custom `onUpdate` callbacks.
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SirHound
11y ago
Thanks for the feedback, any particular demos that are lagging for you? We'll look into it.
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SirHound
11y ago
Hey man - creator here. Could you elaborate on "animation glitches"? ie what are you trying to animate, what kind of glitches? I'll try and get to the bottom of this.