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Rolpa
searching PlanetScale…
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7 ms
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31.
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by
Rolpa
12y ago
Hall talks about how to make enjoyable games, not massive margins. Sadly, the two seem to be increasingly disparate these days.
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My relentless pursuit of the guy who robbed me (2010)
(salon.com)
3 points
by
Rolpa
12y ago
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0 comments
33.
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by
Rolpa
12y ago
Lock the catbox!
34.
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by
Rolpa
12y ago
Steve Jobs was an irrefutable dick. So tell me, should we throw all Macintoshes and iPhones into an incinerator?
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by
Rolpa
12y ago
There's Pong fan fiction too, you know.
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by
Rolpa
12y ago
It all comes down to the fact that talk is cheap while concrete action is expensive.
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by
Rolpa
12y ago
As awesome as this may be, I don't expect it to stick around. I highly doubt the right holders in question will look the other way. :(
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by
Rolpa
12y ago
Not to mention that one street may very well be safer for one individual compared to another depending on any number of variant factors - race, gender, build, etc.
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by
Rolpa
12y ago
Having submitted myself through the same process but with modern tools (see DoomBuilder and XWE) and Google, I can only concur. Anything more complicated than room-corridor-room winds up being a major pain in the ass. :)
40.
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by
Rolpa
12y ago
>Startups can win because the company cares more about their customers. But you have to keep in mind the fact that it is rather easy to have that sort of attitude when you're small and have a proportional number of customers - it&#x
41.
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by
Rolpa
12y ago
It is always wise to tread legal waters carefully. Always keep in mind that a lawyer with his briefcase can steal more than a hundred men with guns.
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by
Rolpa
12y ago
There's also numerous open source examples. (See Cube/Cube 2)
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Coelacanth: Lessons from Doom (2010)
(vectorpoem.com)
159 points
by
Rolpa
12y ago
|
53 comments
44.
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by
Rolpa
12y ago
Well, it looks like I can finally catch'em all (after fifteen years!)