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RohanAdwankar
searching PlanetScale…
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31.
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Programming Z3
(z3prover.github.io)
8 points
by
RohanAdwankar
5mo ago
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0 comments
32.
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Open source does not imply open community
(blog.feld.me)
194 points
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RohanAdwankar
5mo ago
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85 comments
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I don't care that it's X times faster
(tinkering.xyz)
6 points
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RohanAdwankar
6mo ago
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0 comments
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Installing every* Firefox extension
(jack.cab)
692 points
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RohanAdwankar
6mo ago
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80 comments
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RohanAdwankar
6mo ago
So cool!
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Can We Measure Software Slop? An Experiment
(pscanf.com)
2 points
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RohanAdwankar
6mo ago
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0 comments
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Nvim-treesitter (13K+ Stars) is Archived
(github.com)
178 points
by
RohanAdwankar
6mo ago
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83 comments
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RohanAdwankar
10mo ago
Thanks!
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Show HN: Open-source AI Codemaps written in Rust
(github.com)
3 points
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RohanAdwankar
10mo ago
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2 comments
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RohanAdwankar
11mo ago
Just curious, how do you know / why do you think it's written by AI? The bullet points?
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Show HN: Free GPUs in your terminal for learning CUDA
(github.com)
2 points
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RohanAdwankar
11mo ago
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0 comments
42.
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RohanAdwankar
1y ago
hi this true! i personally typically write my diagram or add nodes in a text editor prior to customizing but I do realize that many would prefer to be able to do everything in the gui so I will start adding features to add nodes and initial
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RohanAdwankar
1y ago
Yes that's essentially my thoughts though perhaps a later feature would be to support the tool customizing d2 files as well! I also think another part about starting with supporting mermaid syntax is that the AI coding agents seem to
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RohanAdwankar
1y ago
Thanks for sharing. One of the very fun parts of posting this for me was seeing how much bigger this niche was than I thought haha. D2 seems great and super featureful!
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RohanAdwankar
1y ago
Thanks for the comment! I will look into this since I certainly think the ideal scenario would be the core mermaid project supporting customizations in their engine. I imagine that before that I would have to refine the project further afte
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RohanAdwankar
1y ago
For the syntax I aim to support mermaid's syntax and any modifications the tool makes are saved as comments so that the files remain backwards compatible with the original mermaid engine!
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RohanAdwankar
1y ago
The main advantage of this project is it enables customizations of the layout and visual preferences. So using LLMs to write the mermaid code itself still works perfectly fine the mermaid code can then directly be passed in as input and the
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RohanAdwankar
1y ago
Oh sure collaborating sounds fun, what application are you building?
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RohanAdwankar
1y ago
Oh thanks, that's a good idea I'll make a issue on the github for that and get to it eventually!
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by
RohanAdwankar
1y ago
Thanks, let me know how it goes! There's certainly lots of improvements to be made to the layout engine and polishing for the UI so happy to incorporate any feedback!
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RohanAdwankar
1y ago
I can look into this further but at a glance I don't see something for declarative diagramming syntax. I will say the name is fantastic! One of the great things about making this thread for me was learning about all the different tools
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RohanAdwankar
1y ago
Thankyou!
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RohanAdwankar
1y ago
Hi thanks! I'm not sure I fully understand what you mean by intermediate data? Would this be the location data computed for the different components?
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RohanAdwankar
1y ago
Great to hear! Absolutely this is the goal.
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RohanAdwankar
1y ago
Hi as of now I haven't added that feature so the current way would be to edit the .mmd text. However I think you are right that would be a good feature to add. For collapsing downstream nodes I think it would make sense with the reques
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RohanAdwankar
1y ago
Thank you! Happy to hear that!
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RohanAdwankar
1y ago
Thanks for sharing I'll look into this. The animations do look great!
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RohanAdwankar
1y ago
that would be pretty funny. A visual programming tool for polyglot microservice architectures XD
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RohanAdwankar
1y ago
That makes sense I will eventually get to that!
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by
RohanAdwankar
1y ago
This seems cool! Thanks for sharing.
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