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RandoHolmes
searching PlanetScale…
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241.
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by
RandoHolmes
6y ago
think powdered milk. You hydrate it by adding water. Same idea, only for objects. You hydrate them by adding data. The term has been used for probably 20+ years.
242.
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RandoHolmes
6y ago
This all indicates that browsers and html/css are bad tools for creating UI. Long term I think we'll eventually see the ability to interact with the local system via the browser, and we'll start seeing more things like "
243.
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RandoHolmes
6y ago
Because apparently the only relevant people are those who have taken on the complexity of running docker? I'm literally blown away by this comment.
244.
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RandoHolmes
6y ago
I didn't find either of them super compelling. I never really bought into the characters so to me they were both mostly mediocre action games that tried way too hard. They weren't terrible, but I didn't agree with the hype.
245.
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by
RandoHolmes
6y ago
Witcher 1 had some serious pacing issues, but I personally enjoyed it more than 2. 2 got too flash for me, whereas 1 was more about the characters and the story. But it most DEFINITELY had pacing issues around the swamp area.
246.
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RandoHolmes
6y ago
Same, but it's because Indie developers have to make trade-offs and those trade-offs result in more interesting games even if they're not as polished. One of the reasons I was excited for VR is because I was hoping it would turn i
247.
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by
RandoHolmes
6y ago
hard agree. I liken AAA games to porn.They put a little bit of everything in there to try and appeal to as wide an audience as they can. Back in the day, exploring the game itself and its systems used to be part of the appeal. Nowadays dev