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Morgawr
searching PlanetScale…
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41 ms
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361.
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Morgawr
13y ago
Wine is a bit different, I'm not 100% sure but it's more like a reimplementation of native calls than anything. But yeah, this is awesome. As a side note, developers who want to make games run on OSX and Linux should just stop tar
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Morgawr
13y ago
I think you really need to chill. What I meant to say is that the environment on Linux systems doesn't do video editing that well at the moment . This doesn't mean that the Linux kernel cannot do video editing at all. Compared
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Morgawr
13y ago
Video editing is one of the few things that Linux really can't do well. Years ago we had problems also in the music production area but nowadays it's much better, there are a lot of awesome projects (Ardour, Soundgarden, Hydrogen,
364.
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Morgawr
13y ago
Or just use the site linked in the OP
365.
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Morgawr
13y ago
>C++ is meant to be hard. I thought C++ was meant to be a lot of things but I don't think it being "hard" was one of the key points of its inception. Just because you're using a "hard" language, it doesn
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Critical crypto bug leaves Linux, hundreds of apps open to eavesdropping
(arstechnica.com)
515 points
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Morgawr
13y ago
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302 comments
367.
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Morgawr
13y ago
Javascript... what an odd choice. Definitely not my first choice for a language used to teach programming to beginners, nor to run on embedded systems. ps: I'm well aware there are embedded systems for Javascript and it is being taught
368.
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Morgawr
13y ago
At my bachelor university (University of Bologna, Italy) we used to have Scheme with htdp for the programming 101 course. That's what I did when I studied there but apparently now they (unfortunately) changed it to C++. The day I found
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Morgawr
13y ago
>Foreign students can get on this action by working one day a week, somewhere (incl. TA/RA/etc.). This has changed, I used to get this but since 2014 my job (10 hours a week) does not qualify for it anymore. I think the new reg
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Morgawr
13y ago
Not in Italy nor the Netherlands.
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Morgawr
13y ago
The language itself is actually very simple and writing plugins for lighttable is the opposite of complex, there are amazing tutorials floating around the web. The whole process is simply just manipulating sets of data, it's all about
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Morgawr
13y ago
I'm a pretty fast writer and I never had any problem with LightTable's vim mode. Maybe it's just me though, I don't know.
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Morgawr
13y ago
I have interviewed with Google before and I'm currently going through the process of getting an internship with them. Let me tell you I've had very disparate and different experiences in these months. I was contacted exactly one y
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Morgawr
13y ago
Not saying I disagree with you, but you mention the "unix philosophy". These last few years I've seen a lot of people repeat that sentence over and over again, but I ask you, what is the "unix philosophy"? Treating
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Cluster-Level Container Deployment with fleet
(coreos.com)
9 points
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Morgawr
13y ago
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0 comments
376.
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Morgawr
13y ago
>I imagine the majority of people think it is rude to hold up a video camera all of the time while in public/starbucks/supermarket, even if the camera is off (Importantly: It does not matter if the camera is on or cannot possib
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Morgawr
13y ago
I'm far from an expert security pentester but I know my basics... and I'm always amazed at how simple these exploits are. Guys, come on, it's 2014, if you're writing C and using strcat/strcpy/sprintf/fprin
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Godot(possible Unity Engine competitor) released as Open Source
(gamingonlinux.com)
2 points
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Morgawr
13y ago
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0 comments
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FOSDEM video streaming, post-mortem
(blog.sesse.net)
7 points
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Morgawr
13y ago
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2 comments
380.
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Morgawr
13y ago
You can also name fns in clojure (map (fn whatever [a] (println a)) [1 2 3]) ps: this code is stupid but I'm too lazy to write useful clojure from my phone, you get the gist
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Morgawr
13y ago
I agree with what you said but I don't see how a heterogeneous dynamic structure is "pretty useless" though
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Morgawr
13y ago
With Clojure it's a bit different cause you want to handle non-locking using atoms/refs/agents/whatever. In my engine you can either a) have the first entity send a message to the object it wants to pick up, then have th
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Morgawr
13y ago
Yes, that's exactly how my ClojureScript prototype worked, the problem is that it wouldn't allow me to use concurrent entities. (Although you could use refs for tag-types instead of individual entitites... an interesting approach
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Morgawr
13y ago
although maybe his real problem was that the entire world was a single ref, and all of the agents would bash on that ref. Having the whole world inside a ref sounds bad... I mean, I don't really know but if you want to take the godma
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Morgawr
13y ago
small tip: make the engine to fit a game, building an engine without a game is often a one way trip to a programmer wankfest that results in lots of code and cool tech but nothing usable Good tip, but don't forget that some people en
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Morgawr
13y ago
I've been writing on and off about my engine design on my blog http://morgawr.github.io/ but it's mostly just the introduction, I wanted to finish the actual engine (or, rather, make it usable) and make a small ga
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Morgawr
13y ago
Nice one, great job! I'll be checking out the code and see if I can "steal" some nice ideas, really well done. At the moment I'm also working on a fully concurrent game engine written in Clojure, https://githu
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Morgawr
13y ago
Maybe because he likes academia and values knowledge? I don't know, personally I could go out there and get a job if I really really wanted to, but at the same time I love research and love studying challenging stuff. Some people go to
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Morgawr
13y ago
Even simpler, Unix has a tool called "strings". Call it on any piece of data and it will return all readable strings contained in that data. Works on binaries as well.
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Morgawr
13y ago
Another interactive tutorial I loved was vimtutor. If you have vim installed and always wanted to see what all the fuss is about, type "vimtutor" in console and enjoy your 15-30 minutes interactive tutorial, all inside vim. (I kno
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