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MindSpunk
searching PlanetScale…
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241.
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MindSpunk
4y ago
Which if you projected the same syntax to 'let' syntax you get: let time_keeper = TimeKeeper(Timer()); Which is one less character to type.
242.
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MindSpunk
4y ago
> You can't even achieve PS2-era graphics with Rust right now That's just straight up false: https://github.com/EmbarkStudios/kajiya https://github.com/BVE-Reborn/rend3
243.
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MindSpunk
4y ago
Very few switch games use Vulkan on the Switch. NVN is the true native graphics API on the Switch, which is Nvidia's API. Those that have tried Vulkan on Switch usually end up ditching it for NVN as Vulkan leaves too much performance o
244.
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MindSpunk
4y ago
I suppose it could be seen as NIH, but there are legitimate engineering benefits for Microsoft with its own API. It's important to remember that Direct3D used to be a completely separable component from Windows, and wasn't install
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MindSpunk
4y ago
The linked tweet only really shows that some of their documentation language was 'borrowed'. The actual API semantics are nothing like Mantle or Vulkan. The synchronization model is completely different, the queue system is comple
246.
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MindSpunk
4y ago
D3D12 is nothing like mantle. Not even close. D3D12 is heavily derived from D3D11. D3D12's own documentation is even specified as 'behaves like D3D11 except for these bits'. If anything, Vulkan is a clone of Mantle because Vu