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MattRix
searching PlanetScale…
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1051.
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MattRix
16y ago
400k now. Yeah pretty crazy, I've almost used 40 gb of disk space, and if the traffic keeps up, it'll be a TB of submissions. That being said, it's also a bit unreliable and users often have connections fail when submitting, but it's really
1052.
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MattRix
16y ago
Exactly, but all it takes is the right mention from the right influential person, and it can snowball. None of this would have worked if I hadn't made a good game though.
1053.
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MattRix
16y ago
Yeah, absolutely. I've heard way too many stories about return policies and all that on Android, so I think I'd try to do the same thing they did. It really depends on the market at that point in time though.
1054.
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MattRix
16y ago
Nope. :)
1055.
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MattRix
16y ago
I have to be honest, I really don't think generic keywords matter at all, the vast majority of users only use the charts unless they already know what they're looking for. I may do the tic-tac-toe game at some point as a multiplayer game.
1056.
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MattRix
16y ago
I think tha maybe I should have started at $2.99, but definitely not 99c. Every user that found Trainyar at that time would already know about it and wouldn't have just stumbled upon it. I think the 99c price point is only worth doing if yo
1057.
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MattRix
16y ago
Yep, I seriously believe this is the absolute key to using the way the App Store works to your advantage. At a certain point, the rank of your app will help to increase the rank of your app. Strange but true. If you were going to game the s
1058.
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MattRix
16y ago
Part of the reason is just because these are GREAT games that are all worth much more than 99c, but because of the fact that they are 99c, they're also fantastic value. Why would a user pay $2.99 for a fantastic game when they can get one f
1059.
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MattRix
16y ago
Top Grossing - from what I can tell - is significantly less important than the Top Paid list. It is rather hard to tell for sure, because usually you're in both or you're in neither, but I really think most users just look at either Top Pai
1060.
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MattRix
16y ago
Well in my case, is kind of already happened, and I kept it at 99c. Tough decision, but I think it worked out pretty well.
1061.
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MattRix
16y ago
Yep, that was exactly my dilemma. I was making a huge amount of income, so it was a pretty big risk to drop the price, but I knew I would only have the opportunity during the week I was featured. It very well could have dropped and failed.
1062.
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MattRix
16y ago
Yep, and I now have 2 million (!) downloads of the free version, Trainyard Express. That's a huge base of users I can reach when I eventually release a new game or a new feature in Trainyard. I go into a little more detail about the stuff t
1063.
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MattRix
16y ago
Yep that's a great summary. "Then comes a time where there are no new markets to exploit" The crazy thing with iOS development is that there are 250k new users every day who are always looking for a few apps to put on their new phone, which
1064.
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MattRix
16y ago
Trainyard was at $1.99 at launch and for a while after that. I figured it was a low introductory price, but not so low that I'd get careless users who wouldn't put any effort into the game and would just give it 1 star reviews, which was a
1065.
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MattRix
16y ago
Hey this is Matt, without actually saying the total value, I'll just tell you that the horizon lines are $1.2k ;)
1066.
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MattRix
16y ago
There are two parts to the Thursday logic: The first is that Apple updates the "featured apps" list every Thursday, so in theory if your game is coming out that week, you could get featured on your launch day. The second part is the fact th