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KolibriFly
searching PlanetScale…
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301.
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KolibriFly
2y ago
Your analogy is perfect. Training an LLM on math olympiad problems and then expecting it to secure enterprise software is like teaching someone chess and handing them a wrench
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KolibriFly
2y ago
Totally agree... this space is still so new and unpredictable that everyone is operating off vibes, gut instinct, and whatever personal anecdotes they've collected. We're all sort of fumbling around in the dark, trying to reverse-
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KolibriFly
2y ago
Yeah, this is one of those red flags that keeps getting hand-waved away, but really shouldn't be.
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KolibriFly
2y ago
Not sure how precise it really is, but it looks convincing enough to feel intentional
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KolibriFly
2y ago
What's wild is how much clarity and personality you can get from that process. Instead of adding noise, it forces simplification, which actually helps with visual clarity
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KolibriFly
2y ago
There's something oddly meditative about designing within strict constraints like circles
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KolibriFly
2y ago
Feels like the mathematical version of "just because you can doesn't mean you should."
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KolibriFly
2y ago
Reminds me of how some of the best ideas come out of working within restrictions, not in spite of them
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KolibriFly
2y ago
That's a really interesting point, and one I hadn't considered in depth...
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KolibriFly
2y ago
Totally makes sense that things like seamless edge blending and fine-tuned collimation end up being the biggest challenges
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KolibriFly
2y ago
This is one of the most satisfying DIY reads I've seen in a while. I love how you approached this as a software dev and essentially built a full stack for hardware iteration.
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KolibriFly
2y ago
Their brand already has a strong identity, and they've managed to translate it into great games through partnerships. The real risk is whether they think they can replicate that success internally without the right talent and experienc
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KolibriFly
2y ago
Yeah, history isn't exactly on Lego's side when it comes to spinning up a new game studio from scratch
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KolibriFly
2y ago
On one hand, bringing things in-house could mean tighter creative control and better integration with their broader ecosystem. On the other, their best games (like the TT Games Lego series) were successful because of the external studios&#x