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KentBeck
searching PlanetScale…
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13 ms
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121.
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When the Mission Gambit happens without a market for programmers nothing changes
(facebook.com)
1 points
by
KentBeck
10y ago
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0 comments
122.
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The Mission Gambit. “mission” is a resource, not a perk taken from my salary
(facebook.com)
3 points
by
KentBeck
10y ago
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1 comments
123.
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by
KentBeck
10y ago
Following the drip down the canvas is as important as moving the brush along (to stay with the metaphor).
124.
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Paint drip people, a successor to T-shaped people
(facebook.com)
185 points
by
KentBeck
10y ago
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62 comments
125.
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by
KentBeck
10y ago
The invasion of Iraq is what I had in mind. I wanted to point out the senselessness of that operation.
126.
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by
KentBeck
10y ago
My skill/specialization visualization is the paint drip model (generalization of T). You're adding a little of this skill, a little of that, one catches your eye and you dive deep for a while, then a little of this, a little of th
127.
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Not Saying Winter Is Coming, but Where’s Your Coat?
(facebook.com)
454 points
by
KentBeck
10y ago
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448 comments
128.
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Explore/Expand/Extract: The Product Development Triathlon
(facebook.com)
1 points
by
KentBeck
10y ago
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0 comments
129.
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by
KentBeck
10y ago
I updated the description of 80/15/5, a career risk management strategy.
130.
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Mastering Programming: An Outline
(prod.facebook.com)
562 points
by
KentBeck
10y ago
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123 comments
131.
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The convexity of the founder CEO
(facebook.com)
1 points
by
KentBeck
10y ago
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0 comments
132.
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Me an' Algernon
(facebook.com)
5 points
by
KentBeck
10y ago
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0 comments
133.
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The Old Man and the Mice: A (Fat) Tale of Innovation
(facebook.com)
1 points
by
KentBeck
10y ago
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0 comments
134.
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Convexity for Programmers
(facebook.com)
2 points
by
KentBeck
10y ago
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0 comments
135.
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Convexity in software development: 30 mins of video
(facebook.com)
2 points
by
KentBeck
10y ago
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0 comments
136.
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Geek's Guide to Feels
(facebook.com)
1 points
by
KentBeck
11y ago
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0 comments
137.
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Synchronize observation and control, then shorten feedback loops
(facebook.com)
3 points
by
KentBeck
11y ago
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0 comments
138.
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by
KentBeck
11y ago
tl;dr You can make content so bad that it won't spread, but you can't make it so good that it is certain to spread. Virality grows at the confluence of skill, timing, and luck. Be aware when you've hit the point of diminishin
139.
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by
KentBeck
11y ago
There is a big difference between "I'm polishing this because it will have a higher viral coefficient", or "I'm polishing this because I am learning by polishing", or even "I'm polishing this because
140.
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by
KentBeck
11y ago
Thank you for making this distinction. I was trying to say, "Here's how I make (surprising) better predictions about the world as it is." I wasn't saying anything about how things should be. For those who don't li
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Ed Yourdon, Bodhisattva of Y2K
(facebook.com)
1 points
by
KentBeck
11y ago
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0 comments
142.
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Power laws as a thinking tool
(facebook.com)
35 points
by
KentBeck
11y ago
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10 comments
143.
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It's Boredom Sensitivity, Not AD/HD
(facebook.com)
4 points
by
KentBeck
11y ago
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2 comments
144.
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Slow Deployment Causes Meetings
(facebook.com)
3 points
by
KentBeck
11y ago
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0 comments
145.
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John Carmack's Deep Thoughts: Ideas, Work, and Emotion
(facebook.com)
11 points
by
KentBeck
11y ago
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3 comments
146.
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by
KentBeck
11y ago
Who will pay for the servers?
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Facebook is not all about the money
(facebook.com)
2 points
by
KentBeck
11y ago
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2 comments
148.
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Economy of scope, not scale, when learning is more valuable than stuff
(facebook.com)
2 points
by
KentBeck
11y ago
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0 comments
149.
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by
KentBeck
11y ago
Yes
150.
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Prune: A Tree-Based, Home-Row-Oriented Code Editor
(facebook.com)
118 points
by
KentBeck
11y ago
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43 comments
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