Jyaif
searching PlanetScale…
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Wow, that dither function! float dither_matrix (float x, float y) {
return mix(mix(mix(mix(mix(mix(0.0,32.0,step(1.0,y)),mix(8.0,40.0,step(3.0,y)),step(2.0,y)),mix(mix(2.0,34.0,step(5.0,y)),mix(10.0,42.0,step(7.0,y)),step(6.0,y)),step(4.0, - 830.▲
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