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Jasper_
searching PlanetScale…
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691.
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Jasper_
5y ago
Just FYI, procedural has been insulting graphics experts left and right, impersonating other vendors ( they own the https://github.com/d3d12 account but are not affiliated with the D3D team ) and claiming conspiracy theorie
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Jasper_
5y ago
That whole stack is conveniently avoided in this research, because they're going from NIR straight to the GPU machine code, without touching AIR.
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Jasper_
5y ago
> Well-written apps generally require primitive restart, and it’s almost free for apps that don’t need it. I'm really surprised that primitive restart is forced on in Metal, but they also have a hardware bit for it! Primitive restar
694.
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Jasper_
5y ago
Adreno is even an anagram for Radeon.
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Jasper_
6y ago
I'd rather suggest that people learn D3D11 first, if they can, instead of Vulkan. The OpenGL programming model has a lot of backwards ideas that can make graphics seem far more complicated than it is. Vulkan removes those and gets clos
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Jasper_
6y ago
Or look into uploading all the data at the start of the frame and using glBindBufferRange.
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Jasper_
6y ago
That's the whole point, yes. You're supposed to hate the banker who has the easiest ability to cheat and thus control the game. There are parallels and metaphors being laid here...
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Jasper_
6y ago
The fixed-function hardware that Alyssa assumed existed (vertex attribute fetch, special uniform buffer hardware) doesn't exist on many GPUs outside of mobile. In fact, Vulkan was designed to be a closer match for these GPUs, by making
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Jasper_
6y ago
> We already went through this with Microsoft in the past but suddenly it's different? What happened was that the DOJ did everything they could to get Microsoft broken up. They got pretty much the entire country on their side, and d
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Jasper_
6y ago
So they're incentivized to inflate their graduation rates to sell off the ISAs to investors who don't know better, since they need the cash now. Investors are left with a bill of goods: ISAs that will never pay out. Add in some se
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Jasper_
6y ago
Doesn't that incentivize you to graduate as many students as possible, even poor quality ones, so that you can recoup the costs of as many past ISAs as possible and sell them off quickly? Otherwise, how does a student that doesn'
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Jasper_
6y ago
> Just as an example, have you heard of smart contracts? Yes. They seem to be a solution looking for a problem. What problems can you imagine smart contracts solving? > How can a globally spanning Turing complete computer help? I don&
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Jasper_
6y ago
> What do you think these networks will look like in 20 years? Exactly the same as it looks today. Because nothing has changed in the last 15 years either (Bitcoin was released in 2006). > it's precisely the tech you need to prov
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Jasper_
6y ago
That uses a licensed ARM Cortex design under the hood.
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Jasper_
6y ago
marathon-ui was deprecated and went unsupported in favor of the proprietary DCOS UI.
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Jasper_
6y ago
There's plenty of "working musicians" not in the industry: playing gigs in jazz clubs, at weddings. If you're a composer or a songwriter, you can find work in films and TV and commercials (lots of ad agency work to go ar
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Jasper_
6y ago
News articles have came out saying that Jeff Bezos was responsible for those actions. But, even if they weren't, you're saying the CEO should be rewarded with billions of dollars for the actions of the leaders under them, but carr
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Jasper_
6y ago
Operating systems like Windows and Mac OS X do ship those tables, but there is no Rust crate to use them directly. It's easier to include them once rather than use a different API per operating system.
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Jasper_
6y ago
So AI is taking over the world, and we should just accept that it has severe limitations of just parroting the training data like a Markov chain? This is the algorithm we think can solve everything?
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Jasper_
6y ago
In my experience, even the best Android drivers just took locks when using OpenGL from multiple threads, even for resource creation, so it's sort of moot.
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Jasper_
6y ago
> Anecdotally: I've never seen a "simple state machine" or "simple behaviour tree" in game AI. That's effectively what game AIs are, today. Users want an AI they can model and simulate in their head, and isn
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Jasper_
6y ago
ML is a system that takes a large data set, and an error function, and finds a generated output that minimizes the loss. What data set and error function are you proposing for "RNG"?
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Jasper_
6y ago
No, the 21069x21069 URL is there in the token, too, if you just find the "raw_media_field" field: https://gateway.pinata.cloud/ipfs/QmPAg1mjxcEQPPtqsLoEcauVed... The NFT doesn't give you jack shit. As th
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Jasper_
6y ago
Skia renders paths on the CPU. There was a prototype of a GPU based approach called skia-compute but it was removed a few years ago. I believe some parts of skia can use SDFs for font rendering, but that's only really accurate at small
715.
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Jasper_
6y ago
Yes? We know how to write scanline renderers for 2D graphics. They're not that hard, a simple one can be done in ~100 lines of code or so, see my article here https://magcius.github.io/xplain/article/rast1.htm
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Jasper_
6y ago
Slug isn't great for lots of shapes since it does the winding order scanning per-pixel on the pixel shader. It does have a novel quadratic root-finder. Put simply, it's better suited to fonts than large vector graphics.
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Jasper_
6y ago
Stencil-and-cover approaches like NV_path_rendering have a lot of drawbacks like documented below, but probably biggest of all, they're still mostly just doing the tessellation on CPU. A lot of the important things, like winding mode c
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Jasper_
6y ago
Apple has an incredibly fast software 2D renderer (Quartz 2D), and limited GPU 2D renderer and compositor (Quartz Compositor). Doing PostScript rendering on the GPU is still an active research project. And Raph is doing some of that researc
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Jasper_
6y ago
The expectation here is fair trade. They are providing a good for sale with a price. If you do not pay the price, you do not get to enjoy the good, regardless of if the distribution model inherently enforces its trade value through scarcity
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Jasper_
6y ago
The typical lifetime of a Nintendo console is 5 years (N64 was 1996, GameCube was 2001, Wii was 2006, Wii U was 2012 because the Wii was such a smash success, Switch was 2017). The release cycles have been slowing as of recent but we'r
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