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Jaso1024
searching PlanetScale…
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5 ms
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31.
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by
Jaso1024
6mo ago
Yeah, nand game was part of the inspiration, I felt that it was good but was a bit plain UI/UX wise and obfuscated / simplified some things that it shouldn't have
32.
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Jaso1024
6mo ago
Yeah, a lot of people have said similar things, I'm going to make them all optional (coming in 30 min or so)
33.
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Jaso1024
6mo ago
Thank!
34.
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Jaso1024
6mo ago
click and press delete, realizing this wasn't obvious, a fix to add a similar delete mechanism to how wires are deleted is coming
35.
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Jaso1024
6mo ago
Will do, thx! Coming in the next push
36.
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Jaso1024
6mo ago
lol, I encountered the same thing w/ the Dram one in particular during testing (I passed it by using number keys, but probably was a sign to remove) Thanks, I appreciate all the feedback, fixes coming in the next push
37.
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by
Jaso1024
6mo ago
makes sense, adding to the next push (in the interim, u can also use the copy circuit button to ask gpt if ur correct or not), also, what level is this? (if u dont mind me asking)
38.
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Jaso1024
6mo ago
Adding intro levels today!
39.
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Jaso1024
6mo ago
i didn't launch on product hunt
40.
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Jaso1024
6mo ago
lol, mb. As in understand it, its that the colors of the bg make it seem like its wires when its not, I'll change the color theme a bit to fix (plz correct me if my understanding is wrong)
41.
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by
Jaso1024
6mo ago
Yeah, i'm planning to make it mobile compatible in the coming day(s), i didn't plan for this to be mobile originally, so it kind of sucks on phone
42.
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Jaso1024
6mo ago
Oh, I didn't notice this capacitor bug, I changed it to add an enable gate for 2.4 (for context, i created 2.4 after 2.7 b/c i thought 2.7 wasn't obvious enough for some ppl). 2.4 kind of needs the enable pin b/c of how
43.
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Jaso1024
6mo ago
stack was mainly vite (react) + typescript pretty much (canvas 2d for the visuals)
44.
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Jaso1024
6mo ago
I see, thx, ill add a note in the game to make it more clear
45.
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Jaso1024
6mo ago
I had an arc 0 where it went through some of these topics more in depth and explained them, deleted it b/c i couldn't get the UI to look right. I've pushed a bandaid that should fix this, but ill bring in arc 0 (it seems this
46.
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Jaso1024
6mo ago
I see, I'll try to reduce the load, i'm using canvas 2d so that could be causing it. you can delete by selecting then pressing the delete button (will also allow right click to delete in the next push, since i do this for wires)
47.
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Jaso1024
6mo ago
Good point (I didn't really consider this), might be a bit difficult tho tbh, but i'll push this soon
48.
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Jaso1024
6mo ago
I haven't pushed to github (Will do this soon), but I believe that i've fixed the issue (also, by wanna fix this bug I meant I want to fix this bug, (but would def also appreciate help if ur interested, the mechanics of this game
49.
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Jaso1024
6mo ago
Fixed!
50.
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Jaso1024
6mo ago
Thanks for telling me this, I actually made an act 0 that went through the basics + physics of the pmos and nmos transistors, but i scrapped it b/c i couldn't get it to look like I wanted it to, will add it back
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Jaso1024
6mo ago
Yeah, I've actually been planning to add this in, might have gemini look at your circuit config and give its opinion, alongside dynamic hints
52.
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Jaso1024
6mo ago
Fixed! If you go to the level and refresh (might need to hard refresh: Ctrl + Shift + R) it should load properly now
53.
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Jaso1024
6mo ago
Sure, you should be able to rn though, is this after completing the level (wanna fix this bug)?
54.
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Jaso1024
6mo ago
Yeah, that was the inspiration, felt that it didn't go in depth enough + didn't cover other processors, so I wanted to fill that hole + make it free
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Jaso1024
6mo ago
Thx, way better (imo) than just reading slides or (god forbid) pure text describing comp arch
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Jaso1024
6mo ago
Yeah, fortunately I made cpu arch part of the game, so it'll serve great for that as well
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Show HN: A game where you build a GPU
(jaso1024.com)
964 points
by
Jaso1024
6mo ago
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187 comments