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JSLegendDev
searching PlanetScale…
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61.
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NES Zelda Recreation in Python with the Pyxel Retro Game Engine
(aged99oow.itch.io)
2 points
by
JSLegendDev
2y ago
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0 comments
62.
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How Animations Work in Kaplay
(jslegenddev.substack.com)
2 points
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JSLegendDev
2y ago
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0 comments
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Lospec – Color palettes for pixel art
(lospec.com)
3 points
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JSLegendDev
2y ago
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0 comments
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Harvest Move – A game that requires careful movement
(jslegend.itch.io)
2 points
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JSLegendDev
2y ago
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0 comments
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State of Web Game Development in 2024
(gamedevjs.com)
3 points
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JSLegendDev
2y ago
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0 comments
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SNKRX's Post-Release Log
(a327ex.com)
1 points
by
JSLegendDev
2y ago
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0 comments
67.
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JSLegendDev
2y ago
Nice! This made my day :) Thanks to you and your son for playing my game. I'm hoping to publish a step by step tutorial soon on how to develop this in JavaScript for anyone interested in learning gamedev. I usually post my tutorials on
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JSLegendDev
2y ago
That's strange, I developed the game using Firefox as my primary testing browser since it's the one I usually use. Would you mind describing in more details how the text rendering looks like?
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Classic Duck Hunt game made in JavaScript and Kaplay
(jslegend.itch.io)
91 points
by
JSLegendDev
2y ago
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20 comments
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Ask HN: How to Get Good at CSS?
2 points
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JSLegendDev
2y ago
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2 comments
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Jsgamelauncher compatibility layer for web games to run without browser/Electron
(github.com)
1 points
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JSLegendDev
2y ago
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0 comments
72.
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JSLegendDev
2y ago
Without going into the Web/WebAssembly debate, KAPLAY is just too good as a library to pass up. It's intuitive, easy and comes with a lot built-in. It makes making games actually fun with it's ECS-like API. If KAPLAY existed
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JSLegendDev
2y ago
I made a video explaining why I prefer to use Kaplay. It's 12 min long. It's not a direct comparison with Phaser but I think it could give you a clear picture of where Kaplay stands and what it offers compared to Phaser. Link here
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JSLegendDev
2y ago
This was made with the JavaScript Library Kaplay. Check it out here : https://kaplayjs.com Game was made by Misanthrope. His twitter can be found here : https://x.com/petergencur
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Pharaoh's Tomb HD – A Remake Made in JavaScript with Kaplay
(pt-hd.iocaihost.me)
125 points
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JSLegendDev
2y ago
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42 comments
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Ludum Dare 2025 is cancelled
(ludumdare.com)
68 points
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JSLegendDev
2y ago
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17 comments
77.
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Exploring the Various Ways to Make Desktop Apps with Web Technologies
(jslegenddev.substack.com)
1 points
by
JSLegendDev
2y ago
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0 comments
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A new architecture for publishing web content to desktop
(construct.net)
5 points
by
JSLegendDev
2y ago
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0 comments
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How to use KAPLAY without dealing with Node.js, Bundlers and NPM
(jslegenddev.substack.com)
1 points
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JSLegendDev
2y ago
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0 comments
80.
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Stardew Valley's creator December 2024 dev update on Haunted Chocolatier
(hauntedchocolatier.net)
1 points
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JSLegendDev
2y ago
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0 comments
81.
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Google to sell Chrome and more, recommends US DOJ
(pcgamer.com)
6 points
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JSLegendDev
2y ago
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1 comments
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Show HN: A Developer Portfolio as a 2D Game
(jslegenddev.github.io)
3 points
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JSLegendDev
2y ago
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0 comments
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JSLegendDev
2y ago
Thanks!
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JSLegendDev
2y ago
lol xD
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JSLegendDev
2y ago
Thanks! The jumping right before hitting an enemy is intended. If you do this, you can then more reliably land on another enemy right after and gain a x2, x3, etc... combo depending on how many enemies you land on before hitting the ground
86.
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JSLegendDev
2y ago
Thanks for sharing your thoughts. I don't disagree with your points. However, using React for making the UI portion of your game is still using React for game dev. The default would have been to just make your UI within the canvas itse
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Why Use React for Game Development?
(jslegenddev.substack.com)
12 points
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JSLegendDev
2y ago
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5 comments
88.
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Show HN: I made a Sonic runner game in JavaScript
(jslegend.itch.io)
52 points
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JSLegendDev
2y ago
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27 comments
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Kaplay – A fun game library for HTML5 Games
(kaplayjs.com)
2 points
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JSLegendDev
2y ago
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0 comments
90.
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Show HN: Desktop Game Made in JavaScript and Tauri
(github.com)
4 points
by
JSLegendDev
2y ago
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1 comments
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