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HellMood
searching PlanetScale…
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8 ms
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61.
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by
HellMood
6y ago
That one is really amazing! I still don't understand how this didn't win the "Meteoriks" award (my "hypnoteye" did https://www.pouet.net/awards.php#2015tiny-intro ) Sadly, Baudsurfer has not b
62.
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by
HellMood
6y ago
(author here) I didn't know about that one. I use http://twt86.co/ (no music there too, sadly) On both websites the performance is rather bad, but that is something that time will solve for us :D
63.
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HellMood
6y ago
I would clearly prefer a web browser with a dosbox to the "real" dosbox when it comes to safety...
64.
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by
HellMood
6y ago
(author here) "you'll notice the speed of the animation change" that might be, but the demo is designed to run at equal speed on all systems (it hooks into the timer) if you experience animation speed differences, that means
65.
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by
HellMood
6y ago
(author here) you're right (about confusing), i wasn't expecting more than a few people to actually read this ;) at least i quickly repaired the float/fixed thing.
66.
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HellMood
6y ago
(author here) interesting guess, but wrong, as others explained. for maximum purity you can try to NOT call any dos functions or interrupts. i gave that a try in the production "noint10h" ;) https://www.pouet.net/p
67.
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HellMood
6y ago
(author here) it is not, as others explained. But if you're interested in bruteforcing, you can try to find a short code for the 7 bytes ( yes, seven bytes) version of my program "m8trix" ( https://www.pouet.net
68.
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by
HellMood
6y ago
(author here) it doesn't. it sets the timer to about 35 FPS and installs a callback routine that is called repeatedly as interrupt. Smoothing is rather done implicitly by "triple diagonal interlacing"
69.
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by
HellMood
6y ago
(author here) Well there is http://twt86.co/ You can try samples, write your own code, or create clickable links =)
70.
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HellMood
6y ago
(author here) The "three pixel jump" is just for the looks, and it smoothes the animation for more calculation heavy effects (f.e. raycast tunnel). The transition effect is not bound to this, it is rather using the "noise&quo
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Moving cubes with pathtracing, lighting and ambient sound in 64 bytes
(reddit.com)
1 points
by
HellMood
7y ago
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0 comments
72.
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Wolf64 – Interactive 3D Raycaster for MSDOS
(youtube.com)
3 points
by
HellMood
8y ago
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0 comments
73.
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Interactive Raycaster in 64 bytes (msdos)
1 points
by
HellMood
8y ago
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0 comments