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EdwardCoffin
searching PlanetScale…
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6 ms
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EdwardCoffin
1y ago
It's probably The Algorithm Design Manual 2ed by Steven S. Skiena, figure 2.4 The second table on this [1] page is pretty similar, though not the same. [1] https://a1120.cs.aalto.fi/notes/round-efficiency--bigoh.ht
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EdwardCoffin
1y ago
To be clear though, that isn't his second law, at least as of two months ago, according to https://bsky.app/profile/randomascii.bsky.social/post/3lk4c6...
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EdwardCoffin
1y ago
Bruce Dawson says: I like to call this Dawson’s first law of computing: O(n^2) is the sweet spot of badly scaling algorithms: fast enough to make it into production, but slow enough to make things fall down once it gets there. https:
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EdwardCoffin
1y ago
This is what Neal Stephenson's Project Hieroglyph [1] was meant to be. [1] https://en.wikipedia.org/wiki/Project_Hieroglyph
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EdwardCoffin
1y ago
This is the kind of thing David Chapman described with his post Geeks, MOPs, and sociopaths in subculture evolution [1] [1] https://meaningness.com/geeks-mops-sociopaths
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EdwardCoffin
2y ago
Homebrew has it
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EdwardCoffin
2y ago
That game at chessgames.com: https://www.chessgames.com/perl/chessgame?gid=1044722
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EdwardCoffin
2y ago
I like this description of how the space shuttle got this way [1]. I don't think I'd hold NASA responsible for that. Edit: I understand that The Space Shuttle Decision by T. A. Heppenheimer [2] contains a lot of the information
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EdwardCoffin
2y ago
Formatting in link is broken. This is a direct link to the youtube version: https://www.youtube.com/watch?v=AWBFXiOcR88
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EdwardCoffin
2y ago
You misunderstood the request. Your original comment was claiming that there were many papers far more influential than any of the papers named that were by women. I was requesting evidence of this influence. In response you say that wha
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EdwardCoffin
2y ago
I'd put Liskov's Programming with abstract data types up against any of them. Fran Allen's work was so fundamental it's hard to find compiler stuff that doesn't build on her work. > Don't act in bad faith
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EdwardCoffin
2y ago
> papers far influential than the ones you've mentioned Citation needed
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EdwardCoffin
2y ago
I'm partial to this non-jokey take on two hard things: Phil Karlton famously said there are only two hard things in Computer Science: cache invalidation and naming things. I gather many folks suppose "naming things" is about
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EdwardCoffin
2y ago
Neal Stephenson has a funny anecdote about explaining PowerPoint to a friend of his who had managed to be unaware of it until now, culminating in Stephenson's explanation "for people who can't communicate, it's what a di
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EdwardCoffin
2y ago
> Then he says the sea hasn't risen and those people are actually right You must be thinking of the bit where he says To be fair to those folks, it's true that – as they claim – the water level of various landmarks around the
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EdwardCoffin
2y ago
I don't think he's trying to make people understand the proof, rather to show them that topology really has an application for problems that aren't themselves topological in nature, and it is comprehensible enough for that pu
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EdwardCoffin
2y ago
3 or 4 mm in diameter, according to a scene in chapter 6, big enough to have similar resolution to that of a human eye, according to Paul, but able to look in any direction without physically rotating. In chapter 13 the enemy describes them
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EdwardCoffin
2y ago
To be fair, he is a mathematical consultant who uses computer tools, not a specialist in computer tools.
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EdwardCoffin
2y ago
I found this article, written by an assistant to the guy who made the NeXT logo, enormously interesting: The Daily Heller: The Assistant, Jayme Odgers, Works for Paul Rand https://www.printmag.com/daily-heller/the-daily
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EdwardCoffin
2y ago
I think the SMBC comic Yeep [1] deserves mention here. [1] https://www.smbc-comics.com/comic/yeep
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EdwardCoffin
2y ago
My impression was that with this part he was trying to come up with his own version of the fantasy trope of different races with different characteristics (orcs, elves, men, etc), and imagining a situation that could produce such.
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EdwardCoffin
2y ago
"A colony of ants is more than just an aggregate of insects that are living together. One ant is no ant." - E. O. Wilson
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EdwardCoffin
2y ago
I read the article. I think that though it is relatively short, it isn't shallow, and certainly isn't clickbait. They also point to the paper the article draws from if you want more. >> ... it’s very possible there’s more
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EdwardCoffin
2y ago
Did you read the introduction? It says: Weil wrote this fourteen-page letter to Simone Weil, his sister ... (Keep in mind that the letter was not written for a mathematician, even though Simone could not understand most of it.)
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EdwardCoffin
2y ago
One theory as to why cats toy with their prey is they are tiring out and confusing it so they (the cats) reduce their chances of getting injured when they close for the kill.
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EdwardCoffin
2y ago
This passage particularly struck me: He noticed when a technician on a call began by examining copies that had been thrown in the trash and deduced from them that the problem with the machine was different from what the customer had report
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EdwardCoffin
2y ago
A perhaps easier to understand explanation of this is this part of a Robert Sapolsky talk on stress, prepositioned to the bit where he talks about the interaction of stress with the bacteria [1]. The summary is that the body is good at rep
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EdwardCoffin
2y ago
I'm guessing that what prompted this was the alt-text for today's Saturday Morning Breakfast Cereal [1] [1] https://www.smbc-comics.com/comic/inappropriate
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EdwardCoffin
2y ago
Gregor Kiczales, the guy behind Aspect Oriented Programming, said something like Common Lisp couldn't attain the level of (aspect oriented) tooling that Java could, because the tools in Common Lisp could not be sure what the Lisp code
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EdwardCoffin
2y ago
If you want a more substantial interview with John Ousterhout, I highly recommend his hour-long talk at google A Philosophy of Software Design, which is essentially a synopsis of his book by the same title. Edit: I guess not an interview, b
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