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DamagedProperty
searching PlanetScale…
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31.
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by
DamagedProperty
15y ago
I saw it from the beginning and watched the whole weekend. He started out with some basic swing component/boiler plate code. This is the third time I have watched him make a game like this. The last time he made a dungeon crawler but did it
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by
DamagedProperty
15y ago
He just stopped because it got too expensive 14k people.
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by
DamagedProperty
15y ago
I have a 13" MBP but I also have a 23" external monitor. I love Xcode 4. Much better than 3. I have used Visual Studio and currently use Eclipse at work.
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DamagedProperty
15y ago
What you are really talking is about making a decision to raise your standards. The human mind does not process negatives very well so telling someone to stop doing stupid shit is a hit or miss message. Really the title of this post should
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Social Loafing - People Don’t Add Up
(linked2leadership.com)
2 points
by
DamagedProperty
15y ago
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0 comments
36.
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by
DamagedProperty
15y ago
If someone tricks you into letting them into your house, beats you and steals your stuff that does not mean they broke in.
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How to kill innovation in five easy steps
(techrepublic.com)
1 points
by
DamagedProperty
15y ago
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0 comments
38.
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by
DamagedProperty
15y ago
It's clear it solves a problem for you and granted as one person already said they would just create their own. The thing is people don't. Keep iterating over it and decide what is the one thing it does well. Keep that one thing and make it
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by
DamagedProperty
15y ago
Also to add that Git doesn't track files it tracks content.
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Git: fetch and merge, don’t pull
(longair.net)
2 points
by
DamagedProperty
15y ago
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0 comments
41.
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by
DamagedProperty
15y ago
I looked through my library and found a couple more that are really great for accelerated learning. Sleep thinking: http://www.amazon.com/Sleep-Thinking-Revolutionary-Problems-... The Einstien Factor by Win Wenger and Richard Poe. (Couldn
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by
DamagedProperty
15y ago
Very well put. Doing what you love is necessary to me and I use two values to gauge if something worth doing is something worth loving to do. 1. I grow personally from doing it 2. I am contributing to others while I do it These two values a
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by
DamagedProperty
15y ago
I have found a lot of books on the subject but most rightly titled books seemed to have only tips and tricks. Some are really good but don't really hit the sweet spot for me. This book is good but and example of what I am talking about. h
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by
DamagedProperty
15y ago
The one valuable key I have found to becoming better at your craft is to improve your identity. I have been studying accelerated learning for many, many years. How we identify with what we are doing has a dramatic impact on our performance
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by
DamagedProperty
16y ago
One thing git has done for me is think a bit about how I work and organize my code. I love the fact that I can work on a bunch of stuff then spend time organizing which parts are going to go into what commits. With me being the only one wor
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by
DamagedProperty
16y ago
Can you explain why the learning curve on git is high? I have been using it for a couple of months after SVN completely dorked my project. I have not found git hard to use. What aspect of git is hard to learn?
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by
DamagedProperty
16y ago
I don't understand how this is a cognitive breakdown of Angry Birds. Trying to relate short-term memory to the success of the game really misses the point. There is so much more that went on the contribute to the success of the game. I gue
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by
DamagedProperty
16y ago
I agree
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by
DamagedProperty
16y ago
This is something I have done unknowningly. I created an iphone game in 2009 in two months and though it wasn't exactly the way I wanted it I was very productive. I haven't done much until early this year. The driving factor for me getting