Y
HN Search
Hacker News Search
new
|
comments
|
top
|
jobs
Crinus
searching PlanetScale…
1.
▲
2.
▲
3.
▲
4.
▲
5.
▲
6.
▲
66 ms
·
571.
▲
by
Crinus
7y ago
The OS will close the file handles and any database worth its salt should also abort the transaction automatically when the connection to it is lost before the transaction is finished.
572.
▲
by
Crinus
7y ago
In practice i haven't seen any application to gracefully handle out of memory situations. Even back in Windows 3.x days when running out of memory was common, most applications simply hanged or crashed (which also took the entire GUI
573.
▲
by
Crinus
7y ago
I'm not sure i follow, you mean that only FOSS devs dislike stuff like Oracle's?
574.
▲
by
Crinus
7y ago
I think you answered your own question: because it isn't pretty. People like shiny stuff.
575.
▲
by
Crinus
7y ago
Borland was going broke because they abandoned their core target market for chasing after the enterprise - and that was during a time before open source even got its name and developers expecting tools for free was a thing. And have you see
576.
▲
by
Crinus
7y ago
If a developer cannot use these tools themselves they wont know them, in turn they wont promote them to others, they wont propose them to companies, the companies wont need them and they wont seek developers with knowledge of those tools an
577.
▲
by
Crinus
7y ago
The "enterprise pockets" requirement usually ends up with (practically) nobody learning it themselves, nobody knowing about it, nobody knowing how to use it and nobody considering using it. Any programming tool your average joe pr
578.
▲
by
Crinus
7y ago
Yes, but it isn't enough information and TBH i do not think that at the language level you can have something that will provide a good enough UX (but then again i'm not in favor of Javadoc-style comments and i believe documentatio
579.
▲
by
Crinus
7y ago
I like Lazarus' approach where it tries its best to provide you intelligent completion but if that fails it also does token/keyword/identifier based completion from what it can find in all open files and remembers from previo
580.
▲
by
Crinus
7y ago
If suggestions are to be made i'd rather have them be made by the designers of the APIs/languages, especially those are have been around for some time and have developed better approaches for doing things already possible previous
581.
▲
by
Crinus
7y ago
I thought this was Mark Sibly's Monkey language. [1] http://monkeycoder.co.nz/
582.
▲
by
Crinus
7y ago
Yes, i can understand if you are trying to save some SMS space on a phone because the longer the SMS the more you pay, but when writing an email you do not have such limitations.
583.
▲
by
Crinus
7y ago
No they do not. I've seen a LOT of smsesque text that come from all sorts of different people who i'm 100% they are not trying to "appear dumber". I do not know why people do it, so i assume laziness. Smart people can be
584.
▲
by
Crinus
7y ago
> there is no such thing as a list or dynamic array in C, at best one can build a leaky abstraction based on structs and pointers with almost zero type safety First of all, type safety is not necessary to create something fast which is w
585.
▲
by
Crinus
7y ago
The topic is making games like those linked in the submitted post.
586.
▲
by
Crinus
7y ago
Doesn't DNS over HTTPS and HSTS bypass pihole? (isn't it funny how every single "modern web security" feature, from DNS over HTTPS, to HSTS even to HTTPS itself always ends up with someone giving up control to 3rd partie
587.
▲
by
Crinus
7y ago
I am not, but C++ does not provide any abstractions that would be helpful for a DOS-like game that " someone who has enough knowledge to make a project in C++17 like a game " cannot do (also remember the context in the original me
588.
▲
by
Crinus
7y ago
I wrote "creates architecture astronauts" meaning that C++, like Java (although Java does it to a greater extent), pushes people to create unnecessarily convoluted architectures. > Don't even bother claiming this is not so
589.
▲
by
Crinus
7y ago
This is an element of how rasterization is performed and has no implication on if graphics are 3D or not though. PS1 hardware having no perspective correct texture mapping doesn't make the games that used it "not 3D" - and on
590.
▲
by
Crinus
7y ago
Heretic is a 3D game, as was Doom, since the world is really 3D: in addition to the 2D vectors making up the walldefs, there is a height component in each sector and entity which adds the third dimension. That some parts of the game (entity
591.
▲
by
Crinus
7y ago
Yes, but that again is not what would make something "not 3D" - orthographic projection is common in 3D graphics and even most game engines support it.
592.
▲
by
Crinus
7y ago
If we're talking about something like Unity or Game Maker, perhaps, but someone who has enough knowledge to make a project in C++17 like a game, has enough knowledge to make the same project in C89 with little difference in time spent
593.
▲
by
Crinus
7y ago
My point above is that to call something 3D graphics does not depend on having per-pixel correct visibility and painter's algorithm (and others) is a valid method to render 3D graphics and was for many years. Applications using it eith
594.
▲
by
Crinus
7y ago
I should note that in my case i sought after the 768p panel (see my other comment for reasons) and the price wasn't much of a concern. In fact i ignored some cheaper 1080p monitors since i wanted a VA panel due to its better dark color
595.
▲
by
Crinus
7y ago
I use it for my desktop computer (and in fact i sought for it), so i hope it doesn't as i've mainly seen advantages with almost no disadvantages. It allows for fast framerate in games with low end-ish hardware without the blurrine
596.
▲
by
Crinus
7y ago
A depth buffer is something that you find common nowadays, especially with the GPUs providing it essentially for free, but again it is not what makes 3D graphics and a lot of otherwise full 3D polygonal games were made without it nor it is
597.
▲
by
Crinus
7y ago
And i hope this will be the case for a long time, as at least this give some incentive for people to care a little about their software and sites -barely- working on what would be a supercomputer 20 years ago while barely doing anything m
598.
▲
by
Crinus
7y ago
So does pretty much every single 3D engine that renders to a flat surface, like a monitor. I think it is just a misconception stemming from the 90s (notice the influence of this engine) when anything non-polygonal (and sometimes, non-GPU ac
599.
▲
by
Crinus
7y ago
I think you'd be wrong here as personally i have used Git a lot more than CVS as i suspect would any developer nowadays who has at least a couple of years under their belt. And i think it is the exact opposite of what you are talking a
600.
▲
by
Crinus
7y ago
I'm not talking about any specific guides or manuals, but yes the OpenBSD FAQ, FreeBSD Handbook, etc are the sort of manuals i am talking about. But those are not made in manpage format and at least the OpenBSD FAQ HTML pages seem to b
More ›